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Excellent Marvelous Designer cloth simulation by @pompidou_3d_studio
Excellent Marvelous Designer cloth simulation by @pompidou_3d_studio #beautiful #art #model #zbrush #polygon #c4d #maya #awesome #london #uk #human #cool #skin #shader #texture #pixologic #marvelousdesigner #dress
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Marvelous Designer to Maya Retopology Workflow Part 1 – 5
As a self-learner, I thought it was time to give back to the Internet. Here’s a 5 part tutorial on Re-topology from Marvelous Designer to Maya…
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Marvelous Designer Exploration – Part 1. Raw cloth sim without Zbrush
Chris Chui Freelance – Obsessed with details Hong Kong, Hong Kong Mxnarch@gmail.com Youtube Pinterest Marvelous Designer Exploration – Part 1. Raw cloth sim without Zbrush Exploring Marvelous designer through a series of garments. Squeezing as much detail into the raw simulation before going into Zbrush. Could definitely do with some fine wrinkles but the…
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Experimenting with new Marvelous Designer features and shaders in Redshift Render
Chris Chui Freelance – Obsessed with details Hong Kong, Hong Kong Mxnarch@gmail.com Youtube Pinterest Experimenting with new Marvelous Designer features and shaders in Redshift Render It’s been a few years since I really made anything in MD. Had a play with some of the newer features like zips and stitching. Really cool to see…
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Create exciting cartoon scenes
By Zeno Pelgrims Web: http://zenopelgrims.com Zeno Pelgrims is a student currently completing his last year at Bournemouth University. He’s probably waiting for some uncompleted render buckets! TEP 1: Concept sketching For this image I actually ‘drew’ (scribbled) out a concept, something I don’t do for every project. Because I knew I wanted to work with…
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Shaman by Sergey Solop
Shaman by Sergey Solop @sergeysolop 3D Character Artist Shaman. Sculpted in ZBrush, cloths in Marvelous Designer. #zbrush #zbrushtuts #digital3d #3dmodeling #cg #3d #likeness #sculpting #marvelousdesigner #shaman #character #3dsculpting
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Tom Hardy @tomhardy by Rashed Abdullah
Tom Hardy @tomhardy by Rashed Abdullah @rashed.n.abdullah https://www.artstation.com/rashed_abdullah Sculpted in zbrush, Modeled in maya, Clothes in Marvelous Designer, Groomed in xgen, Textured in mari, Rendered in arnold. #zbrush #maya #marvelousdesigner #mari #arnoldrender #photoshop #zbrushtuts #3dmodeling #cg #3d #3dsculpting
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Hellboy Fanart by Sergei Kotenko
Hellboy Fanart by Sergei Kotenko (3d Character Artist) LowPoly’s renders was done in Marmoset. Marvelous Designer was used for cloth animation. Sergey Chebotok helped Sergei with VFX on the background. Artstation: https://www.artstation.com/altairrr777 Facebook: https://www.facebook.com/profile.php?id=100017219266453 #ZBrush #Maya #3dsMax #SubstancePainter #MarvelousDesigner #MarmosetToolbag #Photoshop #xNormal #UVLayout #TopoGun #zbrushtuts #digital3d #cg #3d #3dmodeling #3dsculpting #computergraphics #digitalart
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3D sculpt a mischievous youth in ZBrush
By Bruce Conners Web: https://www.bruceconners.com/ Bruce Conners takes inspiration from a piece of flash fiction to create a mischievous alien youth with ZBrush, Marvelous Designer, and KeyShot… What are the important elements from the text to focus on? Well to me the overall feeling I get from reading this is “these damn kids are…
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Piece of Mind by Tom Isaksen
Piece of Mind by Tom Isaksen @tomisaksenart Lead Character Artist, Creative Assembly Tom recreated the 1983 album cover from Piece of Mind in 3D. Modelled in ZBrush and Marvelous Designer and rendered with Octane Render. Textures done in Substance Painter. #zbrush #octanerender #marvelousdesigner #substancepainter
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The making of ‘Warcraft character’ by Alfonso Coppola
By Alfonso Coppola Web: https://vimeo.com/user18660278 Alfonso Coppola shows the process he went through to recreate Wei Wang’s “Warcraft” character concept in 3D, with ZBrush, Maya, and Mudbox… I created this character for the “Rainbow Academy” contest. The main goal was to recreate a character related to the Blizzard world. Wei Wang has always inspired me…
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Making of “Nasu Tepee”
By Hossein Yadollahpour Web: https://www.artstation.com/yadollahpour CG artist and architect Hossein Yadollahpour shares the process behind his Nasu Tepee creation, using 3ds Max, ZBrush, and an array of useful plug-ins… My name is Hossein Yadollahpour. I was born in 1990 in Iran. I was introduced to the CG world in 2001 when I was reading a…