Activation FX in UE4 Niagara Tutorial | Download Files
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Activation FX in UE4 Niagara Tutorial | Download Files
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Hi guys, I’m Ashif Ali, and you’re watching CGHOW! In today’s video, we’re going to create a simple effect that spawns when a character taps on a red aim marker on a red platform. This effect will appear when the character is close to the marker and stop when the character moves away. Let’s start creating this from scratch!
[Music plays]
Before we begin, make sure to subscribe to my YouTube channel and hit the bell icon so you never miss a new video.
I’m working with an empty project in Unreal Engine 4.27, and I’ll start by adding the Third Person Template. This is the map we’ll be using.
[Music plays]
I’ll remove some unnecessary objects for now, like the text and other things in the scene. Let’s quickly bake the light to remove the shadows. Once that’s done, I’ll be ready to proceed.
Now, I have the basic setup. I’ll create a new folder called FX to organize my assets. I’ll right-click and create a Material called M_Ring_01 for the ring effect.
Creating the Ring Material:
Setting Up the Particle Effect:
Custom Alignment and Local Space:
To make the ring face the ground properly, I’ll use a Custom Alignment with a Vector that aligns the sprite to the mesh’s orientation. I’ll also make the emitter run in Local Space so the effect stays fixed in the world.
Animating the Ring:
Now that the ring is set up, I’ll animate it. I’ll scale the ring from its starting size to a larger one over time. For the sprite size, I’ll use a curve to animate the size, and I’ll also adjust the color alpha to make the effect fade in and out.
Adding the Aim Marker:
Next, I’ll create a new Niagara system for the red aim marker. This effect will appear when the player taps on the red platform. I’ll tweak the color to a bright red and adjust the fade for a cool, accidental glow effect I stumbled upon.
Blueprint Setup:
Final Adjustments and Testing:
Conclusion:
That’s it for this tutorial! You now have a complete effect that spawns when the player interacts with the marker. Feel free to duplicate the blueprint and tweak the parameters to create unique effects for your project.
I’ll be uploading the project to my Patreon so you can download and use it. Thanks for watching, keep learning, and see you in the next video. Bye-bye!
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