Eduardo Ruiz Urrejola
Freelancer 3d artist
Santiago, Chile

Am running some test on new random walk sss on arnold… i like it!. Pores and wrinkles were made by hand in zbrush but a microgeometry layer was added with a procedural technique. Peach fuzz was done with xgen, hair and beard as well. The suit is a mixture between displacement maps and procedural noises and a lot of maps for roughness, specularity and metalness, noises and aaaaaa lot of stuff. The lighting is very simple, in one case just one light and the other is an hdr. Hope you like it smiling_face

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