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Avengers: Infinity War – Behind The Scenes & Deleted Scenes

 The Avengers and their allies must be willing to sacrifice all in an attempt to defeat the powerful Thanos before his blitz of devastation and ruin puts an end to the universe.

Epic Games Introduces Unreal Engine Online Learning

New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment. CARY, NC -- Epic Games has launched Unreal Engine Online Learning, a new learning platform for Unreal Engine 4 users. The video tutorials illustrate common workflows in great detail to

AMD unveils the Radeon Pro WX 8200

AMD has announced the Radeon Pro WX 8200, the latest GPU in its Radeon Pro WX Series of professional workstation graphics cards. The new card, which launches at Siggraph 2018, is the second card in the series to be based on AMD’s new Vega architecture – but at $999, is considerably

Solid Angle ships Arnold 5.2

Solid Angle has released Arnold 5.2, the latest update to the production renderer, adding support for texture baking, a new Sheen effect for rendering fuzzy surfaces, and built-in support for Cryptomatte. The 3ds Max, Cinema 4D and Maya integration plugins for Arnold have also been updated to support the new features

Video: Chaos Group’s new real-time ray tracing system

 Chaos Group has posted a demo of Project Lavina, its new real-time ray tracing system based on Microsoft’s DirectX Raytracing (DXR) technology. The video shows a standard .vrscene file with a total of 300 billion triangles being rendered at over 25fps on a system containing a single Nvidia Quadro RTX 6000

See the new features in Maya 2018.4 and Maya LT 2018.4

Autodesk has updated its online documentation to list the new features coming up in Maya 2018.4 and Maya LT 2018.4, the next versions of its 3D rendering and animation software. Users of Maya 2018.4 get support for Arnold region rendering directly within the Maya viewport and a number of workflow improvements

Otoy releases OctaneRender 4.0 RC1

 Originally posted on 20 March 2018. Scroll down for news of the RC1 build. Otoy has released OctaneRender 4.0, the long-awaited update to its GPU production renderer, as a free public preview for existing uers. The release integrates Brigade, Otoy’s real-time path tracing engine, into OctaneRender, speeds up scene updates by up

Otoy previews OctaneRender 2018.1’s Vectron and Spectron

 Otoy has previewed Vectron and Spectron, the new ‘vector polygon uberprimitive’ and procedural volumetric lighting system coming up in OctaneRender 2018.1, the next major update to the GPU renderer. The features were unveiled at Siggraph 2018, alongside the first release candidate for OctaneRender 4.0. Version 5.0 of the software, but with a