Creating A Gasoline Explosion Simulation in Phoenix FD for 3ds Max This video covers the basic workflow for creating a gasoline explosion simulation in Phoenix FD for 3ds Max. By the end of it, you will be able to create your own explosion simulation and know the basics of editing some
VolumeBreaker ShapeNoise – Fluids for Secondaries Breakdown VolumeBreaker ShapeNoise Fluids for Secondaries Breakdown Tutorial. Quick breakdown on the setup for this VolumeBreak example, Using Multiple Layered caches. Fluids for secondary debri VolumeBreaker ShapeNoise - Fluids for secondaries BREAKDOWN TUT from Joe Gunn on Vimeo.
Ornatrix 3dsmax: Morphing Guides Using Spline Tools and Ornatrix Native Features To gain fine control over hair animation we have the ability to sculpt multiple versions of the same guide hairs and then morph between them. This workflow is very similar to morphing with 3dsmax meshes. 3dsmax 2018.2 update brings us Spline
ImplicitShape Shader Tutorial Thinking Particles from Joe Gunn on Vimeo. Thinking Particle Tutorial on Using the Implicit Shape Thinking Particle tutorial on using the Implicit Shape operator and Data Channels to drive shader parameters. More Information straight from Cebas: Assigning the color should be done at birth only. This will make sure that
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max Paul Parneix – I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max. Note : at 27:00 please connect particleAge output to the “ON” flag of the alignment node, for optimisation purposes. 01:24 : Fragment