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How to Get Swirling Colors on Your Bifrost Liquid

How to Get Swirling Colors on Your Bifrost Liquid

  How to Get Swirling Colors on Your Bifrost Liquid A quick demo showing how to get swirling colors on your Bifrost liquid.        

Animate Overlapping and Settle in Maya

Animate Overlapping and Settle in Maya

Animate Overlapping and Settle in Maya Brian Horgan – This is a method I like to use sometimes to animate overlap and settle, it’s very controllable, quick to do and can give a pretty subtle result. In this case I demonstrate it on Jupiter’s ears and hair but it can be

Squash and Stretch Math Rigging Done The Right Way

Squash and Stretch Math Rigging Done The Right Way

Maya Tutorial Squash and Stretch Math Rigging Done The Right Way For those who often wonder, what kind of math can be used in Rigging. This shows you how to do a proper squash and stretch spline with power math. This kind of rigging method can be used both for tails,

Grooming Facial Hair in Someone

Grooming Facial Hair in Someone

  Grooming Facial Hair in Someone In this condensed breakdown Alireza Akhbari, a talented grooming artist, shows us the creation of his “Someone” project. Numerous Ornatrix operators are utilized to create hair, moustache, beard, and facial fuzz. Use this as a guide to see how hair can be easily modeled and rendered

Quick Rigging and Skinning a Character in Maya 2017

Quick Rigging and Skinning a Character in Maya 2017

  Quick Rigging and Skinning a Character in Maya 2017 This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks.        

Scattering with the Golaem Layout Tool

Scattering with the Golaem Layout Tool

  Scattering with the Golaem Layout Tool Easily create an library of object and scatter them using the Golaem Layout Tool. Keep advanced procedural control (transform, scale range, geometry assignment). Scatter trees, houses, rocks and create entire worlds with Golem Layout. Golaem Layout provides you with a fast and easy way to scatter objects. Open/Save

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