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Ornatrix 3dsmax: Morphing Guides Using Spline Tools and Ornatrix Native Features

Ornatrix 3dsmax: Morphing Guides Using Spline Tools and Ornatrix Native Features

Ornatrix 3dsmax: Morphing Guides Using Spline Tools and Ornatrix Native Features To gain fine control over hair animation we have the ability to sculpt multiple versions of the same guide hairs and then morph between them. This workflow is very similar to morphing with 3dsmax meshes. 3dsmax 2018.2 update brings us Spline

Ornatrix Maya V2 Beta: Resolve Collisions Operator

Ornatrix Maya V2 Beta: Resolve Collisions Operator

Ornatrix Maya V2 Beta: Resolve Collisions Operator Ornatrix Maya V2 Beta: Resolve Collisions operator: Brand new operator meant to provide art-directable collisions for fur, grass, etc. without an actual physics simulation. Designed for hair/fur interactions for things like character clothing, characters stroking hands through fur/hair, walking through grass fields, etc        

ZBrush Fibermesh to Maya Ornatrix Hair

ZBrush Fibermesh to Maya Ornatrix Hair

  ZBrush Fibermesh to Maya Ornatrix Hair Convert ZBrush’s Fibermesh to Ornatrix Hair for rendering in Arnold for Maya Tutorial.                

Ornatrix 3dsmax: Curve Control

  Ornatrix 3dsmax: Curve Control In this video we quickly go over a small but very useful feature in Ornatrix curve controls: being able to quickly change a preset through a right click menu. This functionality is present throughout Ornatrix and can be tweaked with your custom presets for improved workflow.  

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