0
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

Paul Parneix – I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max.

Note : at 27:00 please connect particleAge output to the “ON” flag of the alignment node, for optimisation purposes.

01:24 : Fragment Operator
06:05 : Control Fragment With Gradient/Bitmap
13:36 : Fragments Animation : Using Memory node to animate Size
26:00 : Fragments Animation : Alignment animation
29:45 : Fragments Animation : Position animation with 3D Noise
43:55 : Discussion about Shading and Optimisation.

 

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

 

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

 

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

 

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

 


Like it? Share with your friends!

0

What's Your Reaction?

hate hate
0
hate
confused confused
0
confused
fail fail
0
fail
fun fun
0
fun
geeky geeky
0
geeky
love love
1
love
lol lol
0
lol
omg omg
0
omg
win win
0
win

Welcome to CGHOW. Subscribe us for daily updates

0 Comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Choose A Format
Image
Photo or GIF
Video
Youtube and Vimeo Embeds
Gif
GIF format
%d bloggers like this: