Fibermesh for Animation Production
Ben Morgan – My process for taking zBrush’s fibermesh into Maya, connecting it to a hair system, and setting the follicles to follow the mesh at the correct UV point closest to that curve
Ben Morgan – My process for taking zBrush’s fibermesh into Maya, connecting it to a hair system, and setting the follicles to follow the mesh at the correct UV point closest to that curve
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