Lead Asset Artist – Luma Pictures

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    Luma Pictures
    Participant

    We are only able to consider applications sent directly through our website. Please apply here: http://www.lumapictures.com/careers

    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:
    -Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques
    -Work with Production helping to breakdown task requirements and assign shots to artists
    -Create clean and efficient models based on creative briefs and/or reference materials
    -Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
    -Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
    -Maintain, alter or update models as required by client or supervisor feedback
    -Interpret abstract ideas into the creation of compelling photo real or stylized assets
    -Facilitate the creation of high quality texture maps prior to publishing to ensure consistency

    You have:
    -A cultivated aesthetic sense and keen eye for detail
    -At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
    -At least 1 year experience in a Lead role
    -A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
    -A mastery in creating both organic and hard surface models with efficient topology
    -A mastery of Maya, ZBrush and Mari
    -Katana, Mudbox and Substance Painter knowledge is a plus
    -Highly efficient UV layout experience using an UDIM workflow is required
    -A technical understanding of colour space
    -An understanding of plate and image based lighting as well as full CG lighting is preferred
    -Basic compositing skills in Nuke
    -TD skills (Python, C++) are preferred but not required
    -An understanding of multi-pass rendering and 3D scene layout is preferred
    -Strong communication and organisational skills
    -The ability to take direction and implement feedback with a positive attitude
    -An approachable, proactive and accommodating attitude
    -An innate desire to stay informed of current technologies
    -Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
    -A team oriented mentality with a ‘get it done’ attitude
    -The ability to thrive in a high-pressure environment

    #22919 Reply
    mrRandallner
    Guest

    hello my friends im from algeria i have esperionse on the 2d i have a team
    we need to animators in the anime studio programe how are good
    and 2 background and caracters artist
    thank y

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