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โจ Learn how to create a dynamic Level Up VFX from scratch in Unreal Engine 5 using Niagara! In this step-by-step tutorial, weโll build expanding ground rings, rising vertical light rays, orbiting vortex particle trails, ribbons, and sparkle elements to create a complete game-ready effect.
๐ What Youโll Learn:
๐ Ground Ring Material & Emitter: Setting up radial masks, scaling curves, and ground alignment
๐ Light Rays Mesh: Creating cylinder meshes with panning aura textures and gradient fading
๐ช๏ธ Orbiting Particle Swirls: Using torus location, vortex forces, and custom velocity curves
โจ Trails & Ribbons: Generating smooth particle trails and ribbon renderers from source emitters
โ Accent Sparkles: Adding floating particles and custom shaped accents to polish the final effect
โฑ๏ธ Timestamps:
00:00 โ Intro & Ring Material Creation
00:41 โ Setting Up the Ring Niagara Emitter
02:20 โ Creating the Cylinder Mesh Rays & Material
05:03 โ Adding Orbiting Swirling Particles (Vortex Force)
05:55 โ Creating Particle Trails & Sub-emitters
07:40 โ Converting Trails to Ribbon Renderers
08:24 โ Adding Floating Sparkles & Plus Accents
09:27 โ Final Showcase & Wrap Up
๐ Useful Links & Resources:
๐ Website: https://cghow.com
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๐จ ArtStation: https://www.artstation.com/ashif
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