Making of USMC Anthem
The Mill joined forces with J. Walter Thompson Atlanta to create a fully CGI spot for the United States Marine Corps titled Anthem.
Anthem is an ode to the Marines that speaks to the nobility of the fighting spirt that flows through their veins, a spirit that lives in their hearts and is manifested as a promise they’ve made to their country. The spot depicts iconic Marine Corps battles—both figurative battles recruits fight to earn the title and literal ones in combat—made to form one large Marine sculpture.
Directed by The Mill NY ECD Ben Smith, ‘Anthem’ celebrates the past and inspires the future through a series of epic moments of heroism immortalized in CGI by a team of VFX artists.
Although completed within CGI, the spot is cinematic in style, employing traditional camera movements, focus, lighting and texture within the CGI environment.
Ben Smith comments, “From beginning to end, this project was all about authenticity. We wanted the final results to feel as real as the epic moments in history we were depicting. We spent a lot of time researching genuine, specific moments from history that personified Marine Corps values of honor, courage, and commitment. We strived to faithfully recreate the craft and material finishes of bronze sculpture work, and used lighting and cinematography to underpin the sense of realism. We’re all incredibly proud of the final film.”
The CG team approached the workflow a little differently on this spot, fusing the models together during the final stages of sculpting and adding in fine detail to add to the cast bronze aesthetic. This altered the asset count per scene, meaning the team had to retain flexibility with how each model was piped into lighting.
Each model was exported as a high-resolution mesh from Z-Brush and loaded into the lighting scenes using The Mill’s procedural system in Maya.
In addition, a procedural approach was taken when shading and texturing the models, due to the sheer quantity of sculpting.
Depth-of-field for each shot was rendered in camera due to the cinematic camera movement through the bronze tableau, which prevented layers from being split and focus tweaked in the compositing stage.
CREDITS
Agency
Agency: JWT Atlanta
Producer: Brad Powell
Creative Director: Tom Wilson
Creative: Brian Steele
Account Director: Andrea Villa
Production
Production: Mill +
Director: Ben Smith
Executive Producer: Chris Kiser
Senior Producer: Nick Strange Thye
Research & Story Development: Tom Basis, Tyler Richardson, Eve Grissinger
Editorial
Editorial: The Mill
Editors: Ryan McKenna, Alex Trierweiler
VFX & Design
VFX & Design: The Mill
Executive Producer: Chris Kiser
Senior Producer: Nick Strange Thye
Creative Director: Ben Smith
2D Lead Artist: Kyle Cody
3D Lead Artists: Tom Bardwell, Olivier Varteressian, David Fleet
2D Artists: Molly Intersimone, Dae Yoon Kang
3D Artists: Arman Matin, Paul Liaw, Ivan Joy, Nick Couret, Ylli Orana, Yong, Chan Kim, Jimmy San, Jackie Liao, Adam Dewhirst, Zed Bennett, Will Atkin, Alex Allain, Aton Lerin, Rachel Start, Navdeep Singh, Mike Garcia, Juan Carlos Barquet, Anna Cardillo, Justin Miller, Christina Ku, Jonathan McCoy, Incheol Jeong,
Concept Art: Anthony Dodero, Ian Bradley
Production Coordinators: Elena Orlova, Michael Brown
Animation Lead / 3D layout: Josh Frankel
Storyboard Artist: Mark Yates
Colour
Colour: The Mill
Executive Producer, Colour: Dee Allen
Colour Producer: Natalie Westerfield
Colour Coordinator: Evan Bauer
Colourist: Fergus McCall
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