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Making of Xbox One X – Insects

Mill+ partnered with Microsoft to create ‘Insects’, a real-time interactive experience designed to showcase the cutting-edge capabilities of the Xbox One X.

Directed by Robert Sethi of Mill+, the 60-second piece depicts a vibrant journey through a ladybug’s CGI world. Users can toggle between feature configurations for 4K Ultra HD, wide colour gamut, high dynamic range rendering and spatial audio, offering a close-up look at the granular level of detail within the Xbox One X at 60 FPS. They can also alter the colour of flowers, the ladybugs themselves, and even the time of day.

“Our close collaboration with Microsoft was integral to the project’s success,” says Robert. “As one of the first 4K real-time tech demos, ‘Insects’ perfectly allows the audience to interact with the Xbox One X – while at the same time being fun to watch. Seeing it all come together from a directorial standpoint was incredibly exciting, especially as Mill+ continues to bolster its presence in the real-time world.”

CREDITS

Client

Program Manager: Arthur Yung
Tech Art Lead: James Rogers
Tech Art: Alan Jones
UX Designer: Lee Steg
Software Engineer – Engine: James Yarrow
Software Engineer – Graphics: Claude Marais, Matt Hurliman, Tiju Thomas, Travis Johnston
Software Engineer – Audio: Robert Ridihalgh
Additional Audio: Mark Yeend
Software Engineer – Build & Infrastructure: Richie Meyer
Software Engineer – Store: Tim Chen
Marketing Lead: Harris Pickholtz
Additional Marketing: Albert Penello
Release Managers: Brian Weiss, Ben Robinson, Jacob Troxell

Production

Production: Mill+
Director: Robert Sethi
Producer: Daniel Midgley

VFX Creative

VFX Creative: The Mill
Creative Director: Robert Sethi
Technical Innovations Manager: Tawfeeq Martin
3D Lead Artist: Patrik Lindkvist
3D Artists: Chris Bayol, Bridget Warrington, Victor Duncan, Sharlene Lin, Alfonso Alpueto, Berk Hakguder, Jae Jun Yi, Nole Murphy, Robert Vignone

Music

Music: The Sound Lab at Technicolor
Creative Audio Director/Mixer: Scott Gershin
Composer/Sound Designer: Johannes Hammers
Implementation/Technical Sound Design: Simon Pressey
Associate Sound Designer: Jesse Garcia
Audio Producer: Debbie Gonzalez

Editorial

Editing Company: The Mill
Editor: Victor Jory

VFX Production

VFX Production: The Mill
Producer: Daniel Midgley
Production Coordinator: Chaz Pizani

Colour

Colour: The Mill
Colourist: Adam Scott
Executive Producer, Colour: Thatcher Peterson
Colour Producer: Diane Valera, Liza Kerlin

Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects
Making of Xbox One X – Insects

Making of Xbox One X – Insects

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