MK11 Blood Splatter From Houdini to Unreal Engine Niagara | VAT | RBD to FBX |
In this tutorial i will show you to make MK11 (Mortal Kombat 11 Game) style blood in Houdini and how to export that splatter with VAT (Vertex Animation Texture) then import it in unreal engine Niagara particle system. i will also show you how to shatter monster character mesh in Houdini and export it RBD to FBX that is Houdini game development tool-set.
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Video Script Summary:
In this tutorial, Ashif Ali demonstrates how to create a 3D blood splatter effect in Unreal Engine using Niagara, similar to the technique used in Mortal Kombat 11. The blood splatter effect is based on a 3D mesh exported from Houdini using vertex animation textures.
Key Steps & Concepts:
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