Learn how Houdini has been used as the primary rigging and animation tool for some challenging character animation work at Cutting Edge. The session also covers some interesting uses of the crowd system applied to some fun critters! We’ll be looking at insects, robots and some very Australian mammals.
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Stylized Water FX in UE5 Niagara Tutorial
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Star FX in UE5 Niagara Tutorial
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Galaxy Portal in UE5 Niagara Tutorial
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Stylized Explode in UE5 Niagara Speed Art
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Toon Air Explosion in UE5 Niagara Tutorial
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Single Emitter FX in UE5 Niagara Tutorial
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Attack FX in UE5 Niagara Tutorial
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Black Hole in UE5 Niagara Tutorial
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Custom Particle IDs in UE5 Niagara Tutorial
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Mesh Flipbook in UE5 Niagara Tutorial
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Magical Portal in UE5 Niagara Tutorial
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FX in UE5 Niagara Tutorial
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Crystal Burst FX UE5 Niagara Tutorial
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Projectile in UE5 Niagara Tutorial
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Ribbon Trails in UE5 Niagara Tutorial
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UE5
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Depth of Field on Translucent Material in UE5...
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Fixed Ribbon Issue in Viewport in UE5 Niagara...
Hello Ashif Ali, I am relatively new to Houdini, and I am having some difficulty figuring out how to use Houdini 17’s crowd system. It’s a bit different than 16.5, strange things are happening, and I am not sure why. I am using my own character models and rigs, and I am having difficulty getting my animation clips to play at the appropriate time I set in the “crowd_sim” transitions.
If you know how to solve this issue, any help or suggestions are needed and would be appreciated, thank you!