• TUTORIAL – How to create a Medieval Building using Blender and Substance Painter

    TUTORIAL – How to create a Medieval Building using Blender and Substance Painter

    TUTORIAL – How to create a Medieval Building using Blender and Substance Painter Hi everybody! As I promised here’s my first tutorial! Since I received many different requests I decided to show you my full process for the creation of a building like that. If you have any advice and tips to improve this type…

  • Zbrush 4R7 Tutorial – Hard Surface Techniques – Sci-Fi Device

    Zbrush 4R7 Tutorial – Hard Surface Techniques – Sci-Fi Device In this tutorial we’ll take a look at some new subject matter within Zbrush. This video covers some basic techniques behind concepting hard surface objects in Zbrush. Eugene will guide you through of some techniques to create more polished paneling as opposed to sculpting with…

  • Check out the new Substance Source Signature Series

    Originally posted on 24 January 2018. Scroll down for news of the latest update. Allegorithmic has launched the Substance Source Signature Series: a tongue-twisted new program intended to make collections of assets created by individual artists available from its online material library. The inaugural release in the series consists of 15 ground materials created by…

  • Get the free beta of U-Render

    U-Render, Uppercut’s real-time PBR render engine for Cinema 4D, in action. Formerly known as Tachyon Render, the engine renders the scene above at 14fps on a Nvidia GTX 1060 GPU at 1,920 x 960px resolution. Originally posted on 2 April 2018. Scroll down for news of the beta release. Uppercut broadcast & visual technologies has…

  • Discover how Epic Games designed Fortnite

    Watch live video from Gnomon_School on www.twitch.tv Visitors to Gnomon’s Hollywood campus next Thursday, 30 August, will have the chance to discover how a modern cultural phenomenon was created at The Art of Fortnite: An Evening with Epic Games. The free event, which will also be streamed on the school’s Twitch channel, features sessions on…

  • Nvidia open-sources MDL

    Nvidia has made the software development kit for MDL, its cross-platform Material Definition Language, available open-source. The announcement was made at Siggraph 2018 earlier this week. Recreate real-world materials and ensure that they display consistently across applications First developed to ensure that physically based materials displayed consistently in different versions of Nvidia’s own renderers, Mental…

  • Epic Games ships free MotionBuilder Live Link for UE4

    Epic Games has released MotionBuilder Live Link, a free plugin that makes it possible to stream animation and motion-capture data from MotionBuilder to Unreal Engine. The software is intended to enable studios to preview mocap data being captured or edited through MotionBuilder inside UE4 in real time, rather than having to export it and view…

  • Solid Angle ships Arnold 5.2

    Solid Angle has released Arnold 5.2, the latest update to the production renderer, adding support for texture baking, a new Sheen effect for rendering fuzzy surfaces, and built-in support for Cryptomatte. The 3ds Max, Cinema 4D and Maya integration plugins for Arnold have also been updated to support the new features in the core engine.…

  • Try V-Ray Cloud for free

     Chaos Group has launched V-Ray Cloud, its new push-button cloud rendering service for V-Ray, in open beta. Any who wants to trial the service will be able to use it for free during the beta period. V-Ray Cloud will be on show at the Siggraph 2018 conference this week. Launch cloud renders from inside…

  • Otoy releases OctaneRender 4.0 RC1

     Originally posted on 20 March 2018. Scroll down for news of the RC1 build. Otoy has released OctaneRender 4.0, the long-awaited update to its GPU production renderer, as a free public preview for existing uers. The release integrates Brigade, Otoy’s real-time path tracing engine, into OctaneRender, speeds up scene updates by up to 100x,…

  • Allegorithmic ships Substance for 3ds Max 2.0

    Allegorithmic has released Substance for 3ds Max 2.0, the latest version of its free plugin for importing and editing materials in Substance Designer’s .sbsar format inside 3ds Max. The update makes it possible to animate Substance material parameters within Max, and adds support for network rendering via Backburner, and preliminary support for V-Ray RT and…

  • Download Grzegorz Baran’s 16 spherical 8K HDRIs for free

    Ubisoft Reflections senior environment artist Grzegorz Baran has released a new set of 16 spherical HDR files on his Gumroad store. The pack is currently available to download for free using a discount code. The HDRIs consist mainly of exterior environments, captured in summer under a range of weather conditions; are provided at 8,192 x…