Director, Art Director and CG Supervisor
New York, United States of America
Andre Holzmeister is an awarded Brazilian Director and CG Artist. His work on UNICEF`s Unfairy Tales campaign, directing Malak and the Boat film, has won 5 Cannes Lions, including the Grand Prix for Good, 4 Clios and 3 LIAs, 2 D&AD, 1 ONE SHOW, 3 Brand Film Festival among others
Proficient in Look Dev, Modeling, Animation, Comp, leading a team to accomplish games or film.
A workflow study, starting from a 3dscan, how far could I get on transforming the base mesh and textures into a new original asset. I thinks there is an amazing potential here. Props are adapted from another character so it is not well done, if I decide to really go forward with this character I will remake a lot of stuff, otherwise everything is temporary…
Original model here: http://ten24.info/sample-scan/
Did some study on Marmoset skin shader, somehow the result in the viewer is very different from the result in marmoset itself, maybe the export is messing with my maps…