UE4 Niagara Tutorials | Energy Gathering Effect

UE4 Niagara Tutorials | Energy Gathering Effect

In this tutorial you will learn how to create Energy Gathering Effect in unreal engine. you will learn every step for this effect texture, materials, mesh and emitters. For any concern comment below the video or create help thread in CGHOW form (discussion & help forum link below)

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Energy Gathering Effect in Unreal Engine Niagara

Overview:

  • The video covers the creation of an energy gathering effect using Niagara in Unreal Engine, which involves particles forming a sword with energy collection and lighting effects.

Key Steps:

  1. Emitter 1 – Energy Tails:
    • Mesh: Custom mesh created in Maya with material that masks the shape of the tail.
    • Material: Uses a dynamic parameter to pan a texture on the mesh, moving the tail along the Y-axis.
    • Emitter Settings:
      • Random size, rotation, and bright yellow color.
      • Uses 10 particles with a loop duration and random life span.
  2. Emitter 2 – Energy Formation:
    • Delay: Energy appears after a delay of 1.5 seconds.
    • Material: Uses a rotating texture created in Photoshop with radial blur. The texture is combined to create the swirling energy effect.
    • Emitter Settings:
      • Scaling down the particles.
      • No velocity, just size changes from 1 to 0.5.
  3. Emitter 3 – Sword Formation:
    • Delay: The sword spawns after the energy gathering is complete.
    • Light: Attached light with bright yellow color.
    • Material: Simple furnace-style material.
    • Emitter Settings:
      • Random scale, light radius, and life span.
      • Particles vibrate based on location radius.
  4. Emitter 4 – Smoke Effect:
    • Material: Uses a common falloff force with color transitioning from green to gray.
    • Emitter Settings:
      • 200 particles with random life span and rotation.
      • Particles use drag to stop their movement.
      • Particle size randomly chosen.
  5. Emitter 5 – Upward Energy:
    • Velocity: Random Z-axis velocity to make particles travel upwards.
    • Material: Noise textures create edges as particles move.
    • Emitter Settings:
      • Stretching the particles as they move upward.
      • Bright yellow color with random size.
  6. Emitter 6 – Ground Shockwave Energy:
    • Material: Uses a ring with distortion controlled by dynamic parameters.
    • Emitter Settings:
      • 20 particles spawn in a circular form.
      • Particles scale up and distort based on the noise texture.
      • Custom alignment to face particles toward the ground.
  7. Additional Emitter Effects:
    • Energy Gathering: A duplicate emitter that scales down particles in reverse for the gathering effect.
    • Distortion Effect: Duplicated smoke emitter with adjusted material for distortion on the ground.
    • Ground Glow: Using radial materials with particle sprites scaling and color transition for glowing effects.

This tutorial highlights a variety of particle systems and materials to create a complex, dynamic energy gathering effect. If you want to apply similar concepts, you can experiment with various mesh and material combinations, particle delays, and dynamic parameters to add depth to your VFX designs in Unreal Engine.


Suggested Next Steps for the Post:

  • Mention the importance of customizing the materials and particles for unique effects.
  • Add tips for optimizing performance while maintaining visual complexity.
  • Provide links to related tutorials or resources (e.g., creating meshes in Maya or Photoshop texture creation).
  • Encourage viewers to experiment with particle scale, rotation, and velocity to add realism.
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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