Unreal Engine Niagara Tutorials | Sword Hit Effect
In this tutorial you will learn how to create Sword Hit Effect in unreal engine. you will learn every step for this effect texture, materials, mesh and emitters. For any concern comment below the video or create help thread in CGHOW form (discussion & help forum link below)
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●Unreal Engine Niagara Tutorials – http://bit.ly/2SmPEuT
●Unreal engine VFX Tutorials -http://bit.ly/2JNXyJZ
●Unity VFX Tutorials – http://bit.ly/2XNGlKz
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Video Transcript: Hard Hit Effect in Niagara
Hello everyone, I’m Asif Ali and you’re watching a CGHOW video. Today, I’ve created this hard hit effect using Niagara. Let’s check out how I created it.
[Music]
First of all, please subscribe to my channel and click on the bell icon to receive notifications of all my new videos. Also, support me on Patreon — the link is in the description. You can go to patreon.com/AsifAli. My two goals are:
Now, let’s talk about the effect. I created three variations of it: red, blue, and purple. I’ll show you the middle one, the blue effect, and you can easily change it to create variations of your own. I’ll just turn off the red and purple versions, leaving just the blue.
Here are the emitters in the effect:
This particle system is designed to handle multiple colors, and I showed how you can create different color versions (red, blue, purple) just by modifying a few values in the Niagara system.
Conclusion: I hope you enjoyed this tutorial and learned something new. If you have any queries, feel free to comment below. Don’t forget to suggest more effects, share my videos, like them, and support me on Patreon and YouTube. Keep learning, and thanks for watching!
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