Varyan Fan Art by Carlos Cruz
I worked on this piece on my free time with many things in mind, I wanted to switch from polymodeling from Maya to Zbrush so this project was made mostly in Zbrush except for Varyan (the character in the middle who I did on 2017) It took my a while to adapt to Zmodeler and the Polish by groups workflow but it was worth it. The render was only polypaint and Keyshot, the reason is I wanted to avoid UVs and re-topology that is quite time consuming but I still think with Substance painter the textures would look much better. There is many things I could improve but I think I needed to finished this project and in the next project I will improve those mistakes smiley
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