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VFX Guide to Blending Realities
VFX Guide to Blending Realities

VFX Guide to Blending Realities

Patrik Forsberg of Stiller Studios offers insights on how they are slamming the boundaries between live action and game engine technology using motion control, real-time VR, and Adobe Creative Cloud software like Premiere Pro, After Effects, and Photoshop.

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

VFX Guide to Blending Realities
VFX Guide to Blending Realities

 

 

 

 

 


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