AnimTrail / Sword Trail / Ribbon Trail in UE5 Niagara Tutorial

AnimTrail / Sword Trail / Ribbon Trail in UE5 Niagara Tutorial | Download Files

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AnimTrail / Sword Trail / Ribbon Trail in UE5 Niagara Tutorial | Download Files
Chapters:
0:00 – Intro
01:21 – Import Animation
01:54 – using animation in Sequencer
03:34 – Attach Sword with bone in Sequencer
08:16 – Create Niagara Ribbon Emitter
08:32 – Basic Ribbon Material
09:50 – Attack FX with Sword
10:43 – Scratch Pad module for custom Ribbon Facing
11:50 – Improving Ribbon Material
22:33 – adding Sparks Emitter
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Video Title: How to Create an Anime Sword Trail Effect in UE5 Niagara – Step-by-Step Tutorial


Video Description:

Hi guys, I’m Asif Ali, and you’re watching CGHOW. In today’s tutorial, I’ll show you how to create an anime sword trail effect from scratch in Unreal Engine 5 using Niagara. If you haven’t subscribed to my channel yet, please do so! Don’t forget to like, share, and comment if you enjoyed the video, and let’s dive into the tutorial!


Key Points:

  • Reference and Setup:
    • Started with a reference found on Mages Box for a sword effect with a trail.
    • The character’s sword animation is imported into Unreal Engine without the sword.
  • Level Sequencer Setup:
    • Created a new level sequencer and linked the animation with the character’s sword model.
    • Adjusted rotation and positioning to align the sword properly.
  • Camera Setup:
    • Positioned a camera to focus on the character and created smooth transitions through keyframes.
  • Niagara Trail Creation:
    • Created a basic Niagara ribbon effect for the sword trail.
    • Applied custom axis alignment to ensure the trail follows the sword’s movement properly.
    • Adjusted life span and width of the ribbon to match the reference.
  • Material Setup:
    • Created a material for the sword trail with a fading effect.
    • Used texture masks and noise to simulate color transitions from yellow to darker tones.
    • Introduced black and red noise textures for added visual interest.
  • Particle Effects:
    • Added particle effects to simulate a trail from the sword.
    • Adjusted spawn rates and properties like size and opacity for the desired effect.
  • Final Adjustments:
    • Fine-tuned the particle behavior, opacity, and temperature for the ribbon material.
    • Fixed any visual issues with the trail appearing too early by adjusting keyframe timings.

Trendy Tags: #UnrealEngine5 #Niagara #VFX #SwordTrail #AnimeEffects #UE5Tutorial #NiagaraFX #GameEffects #UnrealEngineTutorial #VFXDesign


Additional Notes:

  • If you have any questions or need clarification on any steps, feel free to comment below.
  • Stay tuned for more VFX tutorials focusing on Unreal Engine 5 and Niagara, coming soon!

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