Categories: Unreal engine

Unreal Engine Niagara Tutorial | Attraction Force

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Effect inspired by – https://youtu.be/3EsITXwhlF4

Hi guys in this video you will learn how to make attraction force as user parameter and control it in gameplay with animation object location in unreal engine niagara.

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Attraction Force as a User Parameter in Unreal Engine Niagara

This tutorial shows how to make an attraction force a user parameter in Unreal Engine 4 Niagara and control it in gameplay with an animated object, so the particles follow it.

Use it for magic forces, gravitational pulls and interactive particles, and see the related posts below for more Niagara techniques.

More Niagara techniques: Lightning Ball FX · Clouds · Rays Material FX

Description:

In this tutorial, Asif Ali shows how to create a custom attraction force effect in Unreal Engine Niagara, where particles follow a moving object, creating an impressive visual effect. Inspired by a Unity effect, Asif demonstrates how to use a mesh, emitters, and Niagara parameters to achieve this cool particle attraction effect. The video covers techniques such as controlling particle spawn rates, applying color variations, using vortex rotations, and implementing a point attractor that moves with the object. The tutorial also includes setting up lights and using post-processing for added visual flair.

Key Notes:

  • The effect uses a custom attraction force where particles follow a moving object, creating a dynamic visual.
  • The attraction force is controlled using the Niagara Point Attractor, which dynamically updates based on the object’s location.
  • A GPU particle system is used for the primary effect, with parameters for spawn rate, size, and color variation, including a smooth transition from orange to purple.
  • The vortex effect adds rotation to the particles, controlled by the vortex intensity and Z-axis rotation.
  • To make the particles follow the object, the user parameter is connected to the object’s location in the blueprint, updating the attractor’s position each frame.
  • A post-process effect is used to add lens flare and a dark mask, enhancing the final look of the attraction force.
  • Light particles are used to illuminate the scene, emitting light as the attraction effect moves.
  • The emitter is duplicated and adjusted for both light and non-light versions, creating variations of the attraction force.

Trendy Tags:

#UnrealEngine #NiagaraVFX #AttractionForce #VFXTutorial #ParticleAttraction #GameDevelopment #UnrealEngineTutorial #DigitalArt #NiagaraParticles #VFX #CGHow #UnrealVFX #GPUParticles #PointAttractor

Additional Notes:

This simple yet visually striking effect can be used in a variety of game development scenarios, such as magic forces, gravitational pulls, or other attraction-based mechanics. The principles shown in this tutorial, including working with GPU particles, vortex effects, and dynamic mesh locations, can be adapted to create more complex VFX effects in Unreal Engine. For those new to Niagara, it’s a great way to experiment with basic force fields and attractor systems in a highly customizable environment.

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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