
Download – https://www.patreon.com/posts/70539904
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Blade FX in UE5 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Hi guys, I’m Asif Ali, and today we’re going to create a Ladyfing effect in Unreal Engine 5 Niagara. If you haven’t subscribed to my channel yet, please subscribe, and if you like this video, don’t forget to like, share, and comment. Let’s dive into this tutorial!
[Music]
Step 1: Subscribe to my YouTube channel and hit the bell icon to get notifications about my latest videos.
Creating the Material:
Let’s start by creating a material for this effect. While there are many ways to do it, I’ll be using a sprite card rather than a mesh.
- Creating the Radial Sprite:
- Start by adding a radial sprite.
- Set the density to around 5 or 20, and reduce the radius to 0.4 for a sharper look.
- Cutting the Radial:
- Copy the radial and set its density to 5 (or adjust as necessary).
- Use a subtract operation to cut from the original radial.
- Adjusting the Shape:
- Set the center position with values like 0.5 and 0.5 (default) and adjust the X position to 0 for better placement.
- Set the radius to about 0.4 and adjust it further to get the desired shape.
Creating Parameters for the Material:
- Add parameters for Radius 1 (R1), Density 1 (D1), and Center Position.
- Adjust the parameters for better control by using Vector4 for center position and mask to get the correct vector2.
- Adjust the values for Radius 2 (R2) and Density 2 (D2) as needed.
Adding Texture:
- Use a texture (like the aura texture) to add effects:
- Use Texture Coordinates to manipulate the texture and apply tiling.
- Multiply the texture coordinates by Tiling X and Tiling Y.
- Add Panning:
- Use Panning with values like X = 1 and Y = 0 for movement.
Final Touches:
- Apply a Saturate node and adjust values to fine-tune the effect.
- You can use Smooth Step to create soft edges for the effect.
- You may also multiply the texture values to adjust the intensity.
Creating the Niagara Effect:
- Creating a Particle System:
- In Niagara, spawn just one particle and set it to Live Forever for continuous effect.
- Set a size and no random rotation to maintain consistency.
- Adjust the particle color to something like yellowish to create the glowing effect.
- Custom Alignment:
- Set Custom Alignment with a mesh orientation. Align the sprite on the X-axis and rotate it by 90 degrees to ensure it faces correctly.
- Creating Layers:
- Duplicate the system for multiple layers, adjusting radius, density, and tiling for each layer.
- For each layer, adjust the speed and size to create a depth of effect.
- You can use different colors like orange, red, or black for varying layers.
Final Adjustments:
- Tweak the tiling, density, and panning to achieve the desired visual.
- You can also adjust the minimum and maximum values for more dynamic results.
Additional Effects:
- Add a velocity to one of the layers, making it move along the Y-axis with a value like 20.
- Use fade-out to make particles gradually disappear over time, creating a smooth transition effect.
Conclusion:
And that’s it! You’ve now created a multi-layered, dynamic Ladyfing effect using Niagara in Unreal Engine 5.
Thanks for watching! Keep experimenting with these effects and have fun with your VFX creations!


Leave a Reply