Box Shatter in UE5 Niagara Tutorial | Download Files

Box Shatter in UE5 Niagara Tutorial | Download Files
Box Shatter in UE5 Niagara Tutorial | Download Files

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Box Shatter in UE5 Niagara Tutorial | Download Files
this tutorial is similar to one of my previous tutorials where I am showing you how to shatter any image in ue5 Niagara so I used the same concept here to shatter one side of the box then duplicated emitters 6 times and offset to make a box of it.

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Title: Box Shatter Effect with Glowing Edges in UE5 Niagara – Full Tutorial

Introduction: Hi guys, I’m Asif Ali and you’re watching a CGI video! Today, I’m going to show you how I created this cool box shutter effect in Unreal Engine 5 using Niagara. As you can see, the box shatters into glowing-edge sprites, and as I move a sphere away, the particles go back into the box shape. This is a simple yet powerful effect, and I’ll walk you through how to do it. Let’s get started!

Step 1: Setup the Basics

  • Subscribe Reminder: Don’t forget to subscribe and click on the bell icon to receive all new video notifications.
  • Start by checking out one of my previous tutorials on shattering effects (such as shattering bottles). I used a similar technique, but today we’re applying it to a box.
  • In this case, we’ll begin by creating a material and applying it to our particle system.

Step 2: Material Creation

  • Creating the Material: I start by creating a basic material using a texture and normal map. This texture will be applied to the planar surfaces of the box, creating the effect when the box shatters.
  • Planar Setup: The texture is mapped on one side of the box. When I use this in Niagara, it’s applied to each particle as a part of the box. Each side will be duplicated for a full 6-sided box.

Step 3: Particle System in Niagara

  • Creating the Niagara System: Let’s go ahead and create a new Niagara system. We’ll spawn particles on a grid and adjust their locations and behavior.
  • Grid Setup: Use grid spawn to distribute the particles across the box and set the particle life to infinite so they remain active.
  • Sprite Alignment: For the sprites to face the camera properly, we’ll adjust the sprite renderer settings, ensuring they are aligned correctly.

Step 4: Custom Facing and Texture Mapping

  • Sub-UV Mapping: To break up the texture, I use Sub-UV image mapping to create multiple chunks from the texture. Each particle will show a different piece of the texture when it spawns.
  • Aligning the Particles: I’ll use custom facing and alignment techniques to ensure that the particles correctly face the camera and rotate in 3D space.

Step 5: Adding Curl Noise and Rotation

  • Using Curl Noise: I added curl noise to make the particles move in a more dynamic way. This gives the effect a more organic feel as the pieces move away from the center.
  • Random Rotation: I also added some random rotation to the particles so they don’t all behave identically. This keeps the effect looking more realistic.

Step 6: Blueprint Setup for Interaction

  • Connecting to Blueprint: Now, let’s make the particles react to the movement of a sphere. I set up a parameter that links the sphere’s location to the particle system so the particles will shift as the sphere moves. This makes it appear like the particles are interacting with the sphere’s position.

Step 7: Glowing Edges

  • Material Glow: To make the edges of the particles glow, I use a dynamic parameter in the material to control the emissive color. This way, the edges of the shattered particles will light up and look visually striking.

Step 8: Fine-tuning the Effect

  • Edge Glow Adjustments: I adjust the material setup to fine-tune the glow and make sure it only affects the edges of the particles. This gives the shattered pieces a glowing outline as they move.
  • Final Tweaks: Use Spring Force to animate the particles back into the original shape of the box, which is key to getting the final look where particles return to the box when the sphere is moved away.

Conclusion: That’s it for the box shutter effect! As you can see, we’ve created a cool, glowing-edge shattered box effect that you can use in your own projects. I hope you enjoyed this tutorial and learned something new. Remember, you can experiment with different meshes, materials, and settings to see what works best for your needs. If you have any questions, leave a comment below. Don’t forget to subscribe for more tutorials. Thanks for watching and keep learning!


Key Points (in bold)

  • Material Creation: Basic texture and normal map for the box.
  • Particle Grid: Distribute particles across a box with infinite life.
  • Sub-UV Mapping: Break the texture into smaller chunks for each particle.
  • Curl Noise: Add dynamic movement to particles.
  • Blueprint Interaction: Link sphere location to particle system.
  • Edge Glow: Use dynamic parameters in materials for glowing edges.
  • Spring Force: Animate particles back to the original box shape.

Trendy Tags:

  • #UnrealEngine5
  • #NiagaraVFX
  • #ParticleEffects
  • #ShatteringEffect
  • #GameVFX
  • #UE5Tutorial

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