Cataclysm Crater in UE5 Niagara Tutorial

Cataclysm Crater in UE5 Niagara Tutorial | Download Files

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Cataclysm Crater in UE5 Niagara Tutorial | Download Files

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Intro:

  • Hi guys, I’m Asif Ali and you’re watching CGHow. In today’s tutorial, I’ll show you how to create a scene in Unreal Engine 5 (UE5) Niagara. If you haven’t subscribed yet, make sure to subscribe to the channel. If you like the video, please like, share, and comment. Let’s get started!

Scene Setup:

  1. New Project & Reference Image:
    • Start by setting up a new UE5 project and import the reference image.
    • The reference is from DeviantArt; I’ll put the link in the description.
    • This isn’t an exact replica, but we’ll create something similar.
  2. Setting the Map and Camera:
    • Create a new level and a basic map.
    • Apply a basic flower material with a gray color to the terrain.
    • Add a Level Sequencer to animate the camera for a dynamic scene.
    • Use a 20mm focal length for the camera.

Creating Effects:

  1. Rocks and Particles:
    • Start by adding rocks as static meshes.
    • Use a rock model from Quixel Bridge (download and drag into the scene).
    • Apply the mesh to Niagara with the Mesh Renderer and spawn particles from the rock mesh.
  2. Particle Settings:
    • Set the spawn rate to 500 particles for a more natural effect.
    • Disable gravity and use a Sphere Location for particle spawning.
    • Randomize the rotation to make the rocks appear more dynamic.
  3. Lighting:
    • Add a Point Light to simulate realistic shadows around the particles.
  4. Ground Material:
    • Apply a custom rock material to the ground for consistency in the scene.

Additional Details:

  1. Crack Effect:
    • Add a texture for the ground crack and modify it for the glowing effect.
    • Adjust settings for the glow to give it an orange-red color (using Black Body).
  2. Beam Effect:
    • Duplicate the effect and create a beam using a Cylindrical Mesh.
    • Apply a simple particle color for the beam.
    • Set up the particle scale and randomize it for a more natural look.

Final Adjustments:

  1. Ring Effects:
    • Use disk meshes with custom materials to create glowing rings around the beam.
    • Randomize their size and rotation for variation.
  2. Animating the Scene:
    • Set up animations in the Level Sequencer for rotation and movement.
    • Adjust rotation speed for the rock particles and beams.
  3. Finishing Touches:
    • Adjust lighting, camera angle, and mesh details for final tweaks.
    • Add some rocks and rings to fill out the scene.

Conclusion:

  • That’s it for this tutorial! We’ve created a dynamic scene with particles, lights, and glowing effects in Unreal Engine 5. I hope you found this tutorial helpful. Don’t forget to subscribe for more VFX tutorials!

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