Cataclysm Crater in UE5 Niagara Tutorial

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Cataclysm Crater in UE5 Niagara Tutorial | Download Files

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Intro:

  • Hi guys, I’m Asif Ali and you’re watching CGHow. In today’s tutorial, I’ll show you how to create a scene in Unreal Engine 5 (UE5) Niagara. If you haven’t subscribed yet, make sure to subscribe to the channel. If you like the video, please like, share, and comment. Let’s get started!

Scene Setup:

  1. New Project & Reference Image:
    • Start by setting up a new UE5 project and import the reference image.
    • The reference is from DeviantArt; I’ll put the link in the description.
    • This isn’t an exact replica, but we’ll create something similar.
  2. Setting the Map and Camera:
    • Create a new level and a basic map.
    • Apply a basic flower material with a gray color to the terrain.
    • Add a Level Sequencer to animate the camera for a dynamic scene.
    • Use a 20mm focal length for the camera.

Creating Effects:

  1. Rocks and Particles:
    • Start by adding rocks as static meshes.
    • Use a rock model from Quixel Bridge (download and drag into the scene).
    • Apply the mesh to Niagara with the Mesh Renderer and spawn particles from the rock mesh.
  2. Particle Settings:
    • Set the spawn rate to 500 particles for a more natural effect.
    • Disable gravity and use a Sphere Location for particle spawning.
    • Randomize the rotation to make the rocks appear more dynamic.
  3. Lighting:
    • Add a Point Light to simulate realistic shadows around the particles.
  4. Ground Material:
    • Apply a custom rock material to the ground for consistency in the scene.

Additional Details:

  1. Crack Effect:
    • Add a texture for the ground crack and modify it for the glowing effect.
    • Adjust settings for the glow to give it an orange-red color (using Black Body).
  2. Beam Effect:
    • Duplicate the effect and create a beam using a Cylindrical Mesh.
    • Apply a simple particle color for the beam.
    • Set up the particle scale and randomize it for a more natural look.

Final Adjustments:

  1. Ring Effects:
    • Use disk meshes with custom materials to create glowing rings around the beam.
    • Randomize their size and rotation for variation.
  2. Animating the Scene:
    • Set up animations in the Level Sequencer for rotation and movement.
    • Adjust rotation speed for the rock particles and beams.
  3. Finishing Touches:
    • Adjust lighting, camera angle, and mesh details for final tweaks.
    • Add some rocks and rings to fill out the scene.

Conclusion:

  • That’s it for this tutorial! We’ve created a dynamic scene with particles, lights, and glowing effects in Unreal Engine 5. I hope you found this tutorial helpful. Don’t forget to subscribe for more VFX tutorials!
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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