Connecting Circles in Unreal Engine 5.4 Niagara Tutorial | Download Files

Connecting Circles VFX in UE5 Niagara

This tutorial shows how to connect two glowing circles in Unreal Engine 5.4 using a material and Niagara particles, so they merge smoothly as they get close.

Use it for UI effects, magic links and interactive markers, and see the related posts below for more material and Niagara techniques.

More Niagara techniques: Different Material per Particle · Change Material at Runtime · Waveform Tutorial

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Connecting Circles in Unreal Engine 5.4 Niagara Tutorial | Download Files

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Title: UE5 | Connecting Two Circles in Unreal Engine 5.2 Niagara Tutorial

Description:

Hi guys, how are you today? I found an interesting question where someone asked if it’s possible to connect two circles like this—one circle is blue, the other is orange. When they get close, they connect to form a single circle. I’ve created a method to achieve this effect, and while there are many ways to do it, I wanted to show you one possible approach that might help you or other artists.

In this tutorial, we’ll be using both materials and a particle system to create the effect. I’ll walk you through the process step by step, from material creation and setting parameters to connecting the circles in Unreal Engine 5.2 using Niagara.


Key Points:

  • Creating the Circle Material: Using radial masks and max functions to merge two circles into one.
  • Adjusting the Circle Properties: Parameters like radius, density, and position are used to control the circle’s appearance and movement.
  • Particle System Setup: Using Niagara to create glowing rings that respond to position changes and connect as the circles move closer.
  • Controlling the Ring’s Behavior: Manipulating the width, radius, and position in the material instance for real-time adjustments.
  • Blueprint Integration: Adding dynamic position tracking using Blueprint to update the ring’s position based on character movement.

Trendy Tags: #UnrealEngine #UE5 #Niagara #VFX #GameDesign #ParticleSystems #MaterialEditor #Tutorial #UE5Tutorial #GameArt #UnrealMaterial #VFXDesign #CircleEffect #InteractiveVFX


Additional Notes: In this video, we explored a basic method for connecting two circles in Unreal Engine using materials and Niagara particles. There are multiple ways to approach this effect, so feel free to experiment and explore different solutions. Don’t forget to tweak parameters for more control and refinement!

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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