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Custom FX in UE4 Niagara Tutorial | Download Files
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Introduction:
- Greeting: “Hi guys, I’m Asif Ali, and you’re watching CGHOW. In today’s tutorial, I’ll show you how to create a cool licking trail effect in Unreal Engine Niagara. Let’s get started!”
- Call to Action: “First of all, subscribe to my YouTube channel and click on the bell icon to receive notifications for all new videos.”
Tutorial Steps:
- Setting Up the Project:
- The video begins with creating a new Niagara system in Unreal Engine 4.27.
- Select “Niagara FX” and delete unnecessary particles, keeping only the Burst particle.
- Adjust the Life and Size of the particle for visibility.
- Set the color to red for better clarity.
- Animating the Position:
- Use Position in Niagara to animate the particle’s position.
- Use a Curve or Sine wave to animate the particle along the X, Y, and Z axes.
- For a spiral effect, add a Cosine curve to the Y-axis.
- Animate the particle’s position to create a spiral motion.
- Creating the Trail:
- Duplicate the emitter and modify it to create a trail.
- Remove the position animation and use Particle Reader Attribute to spawn particles from the first emitter (source).
- Adjust Spawn Rate, Life, and Size for the trail.
- Fixing Overlapping Particles:
- To avoid overlap, create a Scratch Pad and use two particles with different indices (0 and 1).
- Use a Vector by Index to read the position of each particle and adjust their positions to avoid overlap.
- Adjusting Particle Offsets:
- Apply an offset to the second particle using the Lerp function to make sure both particles are spaced out.
- The Lerp function will blend between the two particle positions based on the index (0 or 1).
- Adding Sine and Cosine Waves:
- Duplicate the setup for additional particles and use Sine and Cosine waves for more dynamic movement.
- Animate the position of the particles along different axes (X and Z).
- Experiment with different values to get various animation effects, like spirals and waves.
- Using Sphere Location for Particle Generation:
- Use a Sphere Location module to generate particles randomly from a sphere, adjusting the radius to create diverse patterns.
- Increase the number of particles and use GPU simulation for smoother results.
- Enhancing the Effect:
- Add Curl Noise to add randomness to the particles and make the trail look more natural.
- Adjust the Size and Color curves to make the effect more dynamic and eye-catching.
- Creating Multiple Rings:
- Duplicate the particle system multiple times and rotate them to create multiple rings.
- Use a Niagara Parameter Collection (NPC) to control the parameters globally for all particles.
- Link the Angle, Distance, and Offset parameters to the NPC to make global adjustments.
- Final Adjustments:
- After creating the rings, adjust the parameters like Angle, Offset, and Distance to fine-tune the look of the trail.
- Add extra parameters for the Trail Period and Trail Angle to control the overall behavior of the effect.
Conclusion:
- The tutorial wraps up by showing how to adjust parameters like Angle, Trail Time, and Offset to get the desired trail effect.


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