Custom Particle IDs in UE5 Niagara Tutorial

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Custom Particle IDs in UE5 Niagara

This tutorial shows how to use custom particle IDs to group particles and control their size, color and fade with a single emitter in Unreal Engine 5 Niagara, and the project files are available to download.

Use it to build more control into simple effects, and see the related posts below for more particle basics.

More particle basics: Single Emitter FX · GPU Particles · Particle Attribute Reader

Video Title: Create a Simple Effect with Niagara in Unreal Engine | Beginner Tutorial

[Intro]

Hi guys, I’m Asif Ali and you’re watching CGHOW! In today’s video, we’re going to create a very simple effect, but the real goal here is to learn something new! I’m using just one emitter for this effect, but the key is understanding how to manipulate a few parameters to get different results.


[Content]

  1. Basic Parameters and Adjustments:
    • Particle Lifetime: I can change the spawn rate to adjust the particle’s duration. For example, reducing the spawn rate makes it last longer.
    • Particle Color: You can modify the particle’s color easily; I will reset it to the default for now.
    • Particle Size: Let’s increase the particle size to make the effect stand out more.
    • Gap Adjustments: Adjusting the gap between particles can give you different looks.
    • Fading the Effect: Finally, we can fade the entire effect over time.
  2. Tutorial Start:
    • If you haven’t subscribed yet, make sure to subscribe to my channel and hit the bell icon to get notifications on new videos!

[Main Tutorial]

Let’s dive into the setup in Unreal Engine.

  1. Creating the Emitter:
    • First, I’ll create a new Niagara emitter, and you can see it’s a very simple setup with just one emitter.
  2. Material Setup:
    • We’re using a very basic radial material. It has fading edges and density, which you can control.
    • I’ve added a dynamic parameter to this material that will affect opacity. It’s a simple material but it works well for this effect.
  3. Emitter Setup:
    • Now, let’s add this material to the emitter and set up the parameters.
    • We will delete the existing modules and adjust particle spawn to 10 with infinite life and spawn once in the same location.
  4. Distribution and Particle Positioning:
    • The particles will be distributed randomly, and you can adjust the size uniformity for better control.
  5. Execution Index:
    • Here’s where it gets interesting: I want to control how particles are distributed over space. Instead of using a random execution index, we can normalize it. This will make sure we get exactly 10 particles in the same spot, no matter how large the emitter’s range.

[Advanced Setup]

  1. Particle Grouping:
    • I created an image to show how we can group particles into sets. Each group gets a range of 0 to 0.9, and this process repeats for all particles. We can use this to group particles in batches, like having 10 particles in one spot.
  2. Creating and Adjusting IDs:
    • I’ll create a new float variable called “my id” and use it to control the execution index.
    • By dividing by 10, you ensure that the particles are distributed in batches of 10, which is what I want.
  3. Adjusting Positions and Offsetting:
    • I’ll now use the “my id” values to offset the particles, adding a little space between each group.
    • You can adjust the radius and particle size dynamically with this technique.

[Finishing Touches]

  1. Material Updates:
    • With the dynamic parameter, we can modify the opacity of the particles.
    • You can adjust the opacity and color, giving you more control over how the particles look over time.
  2. Fading the Effect:
    • You can also add a fade effect to the entire setup. I’ll show you how to control this with simple parameters.

[Conclusion]

And that’s it! I hope you found this tutorial useful. We’ve learned how to control particle grouping, adjust sizes, colors, and even add fade effects, all with just a few parameters.

  • If you have any questions, feel free to comment below.

Thanks for watching, and as always, keep learning!

[Outro]

Don’t forget to like, share, and subscribe if you haven’t already. And hit the bell icon for more tutorials like this one. See you in the next video!

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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