Dissolve with Rays in UE4 Niagara Tutorial

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Video Title: Creating Erode with Rays Effect in Unreal Engine (Niagara VFX)

Description: Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s video, we’ll be creating a stunning “erode with rays” effect in Unreal Engine using Niagara VFX. This tutorial takes you through a detailed process to achieve a dissolving sphere with a ray-based visual effect, perfect for adding a dynamic touch to your game VFX. Follow along as I guide you through material creation, dynamic parameters, and the steps for adding ray effects.

First, we’ll start by creating a simple material for the erode effect, using noise textures and dynamic parameters for real-time control. Then, we’ll enhance the effect with ray visuals, tweaking particle settings for a smooth and dynamic result. I’ll also show you how to incorporate high-resolution textures to avoid pixelation and use offset/panning for texture animation.

By the end of this video, you’ll be able to create this cool “erode with rays” effect for your own projects.

Don’t forget to subscribe to the channel and click the bell icon to receive notifications for all upcoming tutorials. Let’s dive in!

Key Points:

  • Creating a simple erode effect using a noise texture and dynamic parameters.
  • Adding rays to the erode effect, including material setup and particle scaling.
  • Using high-resolution textures to enhance the realism of the effect.
  • Panning and offsetting textures to create movement and animation in the effect.
  • Working with Niagara parameter collections for real-time adjustments.
  • Adjusting the thickness of the rays for better visual control.

Trendy Tags: #UnrealEngine #NiagaraVFX #ErodeEffect #RaysEffect #VFXTutorial #UnrealEngine5 #GameVFX #ParticleEffects #UnrealEngineMaterials #DynamicParameters #TextureAnimation #UnrealTutorial #VFXDesign #IndieGameDev #FXArtist #VisualEffects #NiagaraTutorial #UnrealGameDevelopment

Additional Notes:

  • The tutorial involves using both noise textures and custom parameters to make the erode effect dynamic and interactive.
  • Real-time controls are set up through Niagara parameter collections, allowing users to adjust the effect on the fly.
  • A segment on using high-res textures is included to avoid pixelation and ensure a high-quality result.
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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