Distance Field Effect | Unreal Engine Niagara Tutorials | UE4 Niagara Distance Field

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Hi, guys today I have created a distance field effect in unreal engine niagara.

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Title: Distance Field Effect in Unreal Engine Niagara – Full Tutorial

Description:
Hi guys, I’m Asif Ali, and you’re watching another CGHOW tutorial! In today’s video, I’m showing you how to create an awesome Distance Field effect in Unreal Engine Niagara. It’s a really simple setup using the new module in Unreal Engine 4.26. Let’s dive in and see how this cool effect is made!


Video Summary:

In this tutorial, I’ll walk you through how to create a Distance Field Effect using Unreal Engine Niagara, with particles spreading around a mesh (like a sphere or character). This effect is very simple but looks stunning, and it leverages the new “Move to Nearest Distance Field Surface GPU” module.

Here’s how I set it up:

  1. Setting Up Distance Fields:
    • First, enable the Distance Field in the Project Settings by turning on Generate Mesh Distance Field and restarting Unreal Engine.
    • I then created a simple particle system using a default fountain effect and placed it in the scene.
  2. Using the “Move to Nearest Distance Field Surface” Module:
    • The magic happens when I add the “Move to Nearest Distance Field Surface GPU” module to the particle system.
    • This module makes the particles move toward and spread across the nearest surface that has a distance field. It automatically detects the sphere or any other mesh you place in the scene and adjusts the particle behavior accordingly.
  3. Adjusting Particle Settings:
    • I modified settings like spawn rate, cone velocity, curl noise, and drag to add some randomness and movement to the particles.
    • To make the effect look cooler, I applied color noise and adjusted the curl noise for dynamic randomness.
  4. Testing on Different Meshes:
    • I tested the effect on a character mesh to see how the particles reacted. It worked perfectly, and the particles dynamically attached themselves to the character’s surface.
  5. Conclusion:
    • This is a simple yet effective effect that uses default Niagara modules in combination with the new distance field functionality. The particles spread across surfaces smoothly, and with a few tweaks, you can achieve stunning results.

Key Learning Points:

  • Enabling Distance Fields in the project settings for particle effects.
  • Using the “Move to Nearest Distance Field Surface GPU” module to spread particles across meshes.
  • Adjusting particle properties like velocity, curl noise, drag, and color to enhance the effect.
  • Applying this effect to different meshes, such as spheres or characters, for dynamic interactions.

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Thanks for watching, and remember: Keep learning and experimenting with Unreal Engine!

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Tags:
Unreal Engine, Niagara VFX, Distance Field Effect, Particle Systems, GPU Particles, VFX Tutorial, Game Development, Visual Effects, Color Noise, Curl Noise, Unreal Engine Tutorial, 3D VFX

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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