Energy Effect Unreal Engine Niagara Tutorial

Energy Effect Unreal Engine Niagara Tutorial
Energy Effect Unreal Engine Niagara Tutorial
Energy Effect Unreal Engine Niagara Tutorial

In this tutorial you will learn how to create Energy Effect in unreal engine. you will learn every step for this effect texture, materials, mesh and emitters. For any concern comment below the video or create help thread in CGHOW form (discussion & help forum link below)

#unrealenginevfxtutorials #cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx #niagara #unrealengineniagara

●Upload Your Tutorials/Work – https://cghow.com/
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Purchase Effect Package From Unreal engine Marketplace –
●Niagara Effects Pack – http://bit.ly/2LWgZTx
●Advanced Magical FX – http://bit.ly/2XQYyXL
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●Patreon – https://www.patreon.com/Ashif
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●Follow FB Page – https://www.facebook.com/cghow0/
●Join FB Group – https://www.facebook.com/groups/cghow/
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●Android App – http://bit.ly/2XUnhoR
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Playlists-
●Unreal Engine Niagara Tutorials – http://bit.ly/2SmPEuT
●Unreal engine VFX Tutorials -http://bit.ly/2JNXyJZ
●Unity VFX Tutorials – http://bit.ly/2XNGlKz
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●Discussion & Help Forum – http://bit.ly/2Lo0Er7
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Description: In today’s tutorial, Asif Ali walks us through the creation of a magical energy effect, focusing on the black energy field and the distortion effects, along with a magical sphere. The tutorial covers the techniques and materials used in Niagara to achieve these effects.


Key Points:

  • Introduction:
    • Asif explains the goal of the video: creating an energy effect using Niagara in Unreal Engine.
    • Encourages viewers to subscribe, hit the bell icon, and support via Patreon for access to assets.
  • Black Energy Effect:
    • The effect is created with a mesh (slightly bent) and a material involving a gradient and noise texture.
    • Material Details:
      • Uses noise texture created in Photoshop.
      • The material involves panning the noise and blending it with a gradient to control opacity.
      • The material is connected to the Niagara emitter for particle effects.
  • Emitter Settings:
    • The first emitter is configured with a spawn rate of 10, and the particles are randomly sized with a randomized life duration.
    • Rotation of particles is set on the Z-axis to create a circular movement.
    • Particles scale down over their lifetime to avoid “pop-in” effects.
  • Second Emitter:
    • The second emitter uses a disk mesh, which is flat and stays closer to the ground.
    • Sparks Effect:
      • A simple radial ramp material creates sparks that twinkle and move with curl noise for random effects.
      • The spark particles are killed within an 80 radius to maintain a specific area of effect.
  • Magical Sphere:
    • The magical sphere is created with a mesh and material that inverts values to make the edges soft.
    • A sphere emitter is used to create a spherical effect that distorts and interacts with the ground or characters when collided.
    • Distortion is achieved using heat map materials and panning normal maps for visual effects.
  • Collision and Distortion:
    • The sphere’s collision with the ground creates a bright edge due to the normal map adjustments.
    • The material uses noise and a fur material to enhance the effect, with the opacity adjusted based on the collision area.
  • Final Material Breakdown:
    • The final material for the magical sphere includes noise created in Photoshop, with a dynamic parameter to adjust the collision effects.
    • The edge of the material is manipulated using inverse effects for smoother transitions between the ground and the energy sphere.

Trendy Tags:

  • #UnrealEngine
  • #NiagaraVFX
  • #EnergyEffect
  • #MagicalSphere
  • #ParticleSystems
  • #VFXTutorial
  • #UnrealEngineVFX

Closing: Asif invites viewers to leave comments, suggestions, and queries below the video. He encourages subscribing to the channel, supporting on Patreon for exclusive assets, and continuing the learning process with more tutorials.


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