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Video Title: Fixing Texture Tiling Issues with Custom UV Coordinates in Unreal Engine
Introduction:
Hi guys, I’m Asif Ali, and you’re watching CGHOW. In this video, we’ll go through a basic yet essential trick to fix texture tiling issues in Unreal Engine. We’ll focus on how to solve seams that appear when tiling a texture on specific meshes, especially circular ones. Let’s dive into how we can fix this issue and get a cleaner, seamless texture output.
Scene Setup:
- On the left, we have a scene with visible seams, and on the right, no seams due to using a custom tiling solution.
- I’ll walk you through the steps of fixing this issue using texture coordinates.
The Problem:
- Both sides of the scene appear the same with identical meshes and settings, but there’s a noticeable seam when using certain tiling values like
1.5. - When the texture is tiled across a flat plane or box, it looks fine, but when applied to a mesh like a disk, the texture starts to repeat incorrectly, causing a seam.
Solution Steps:
- Create a New Folder and Material:
- Let’s start by creating a new folder to keep things organized.
- We’ll create a new material and add a texture coordinate node, then apply any tileable texture (I’m using this Aura texture).
- Tileable Textures on Different Meshes:
- Tileable textures usually work fine on flat surfaces or boxes (e.g.,
1.5 x 1.5), but on a cylindrical or disk-shaped mesh, issues arise. The UVs of the disk shape are straightforward, but problems occur when tiling the texture.
- Tileable textures usually work fine on flat surfaces or boxes (e.g.,
- Understanding the Tiling Issue:
- When the texture is applied to a disk mesh, the seams show at certain tiling values. For example, a tiling value of
1.5leads to a half-tiled texture at the seam.
- When the texture is applied to a disk mesh, the seams show at certain tiling values. For example, a tiling value of
- Fixing the Issue:
- The key trick is to modify the texture coordinates.
- We’ll subtract
0.5from the X-axis, which shifts the coordinates, so the tiling starts from the center. - By doing this, we get a mirrored effect, ensuring there are no seams where the texture transitions.
- Using
abswill ensure that any negative values are converted into positive ones, making sure the tiling is seamless from the center outward.
- Final Material Setup:
- Apply the customized texture coordinates to the material using the Lerp node.
- The Lerp node will blend between the standard texture coordinates and the adjusted ones to handle the tiling properly.
- Use the
tilingparameter to control the final texture repetition. - The result: no seams, just a clean, mirrored tiling effect that works across different mesh shapes.
Conclusion:
- This simple yet effective trick fixes texture tiling on cylindrical and other non-flat meshes. The key is adjusting the texture coordinates and using a mirroring approach.
- I’ll also provide the full material setup in the description below so you can replicate this trick.
- Thanks for watching, keep learning, and don’t forget to subscribe for more Unreal Engine tips and tricks!


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