Flower Effect in UE4 Niagara Tutorial

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hi guys today I have created this basic flower effect in ue4 Niagara. I made some variations of it also and this video is a step-by-step tutorial.

#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx

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Intro:

  • “Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s video, I’ll show you how I created this basic flower effect using a basic material. Let’s get started!”
  • “Before we begin, make sure to subscribe to my YouTube channel and click on the bell icon so you get notified whenever I post new videos.”

Creating the Material:

  1. Material Setup:
    • “I have an empty project here, and the first thing we’ll do is create a new material named M_Pattern.”
    • “For now, I’ll start with a radial exponent and experiment with the settings.”
    • “By adjusting the density, we can control how sharp the effect looks. For example, increasing the density to 50 or 60 sharpens the pattern.”
    • “I can also distort the UVs using a texture. I’ll import a texture from Photoshop and use it for distortion.”
  2. Edge Effect:
    • “To create just the edge, subtract one radial from another and adjust the radius. This will help form the outline or edge of the flower.”
    • “We can also use a three-color blend to achieve an edge effect. By setting red and blue to black and green to white, we get a green outline.”
  3. Opacity and Color Adjustments:
    • “To make the edges sharp, we can multiply the alpha value by a higher number. This sharpens the transition.”
    • “Next, I’ll modify the texture in Photoshop to create a noise texture. I’ll use Gaussian blur and smudge tools to make the texture tileable.”
    • “Once the texture is ready, I’ll save it as a .tga file and import it into Unreal Engine.”

Applying the Texture and Distorting:

  1. Texture Setup in Material:
    • “In Unreal, I’ll add a texture coordinate and multiply it by the texture to control the tiling. I can use the fractional function to ensure it repeats correctly.”
    • “To distort the texture radially, I’ll use texture coordinates and apply parameters like distort to control the strength of the effect.”
    • “By using append nodes, I can separate the X and Y axes for more control over the distortion direction.”
  2. Using UV Distortion:
    • “After adjusting the distortion, I’ll apply it to both axes and make the effect radiate outward from the center.”
    • “This will create a more complex radial pattern where I can control the distortion for both the X and Y axes separately.”

Creating the Particle System:

  1. Particle Setup:
    • “Now, let’s create a particle system and apply the material we just made.”
    • “I’ll use the fountain effect and adjust the size and gravity to get a nice stylized smoke effect.”
    • “To control the particle layering, I can set sorting to either descending or ascending, depending on whether I want new particles to appear in front or behind the others.”
  2. Using Particle Color:
    • “We can also add dynamic parameters to control the particle color over time. I’ll make the edge color change dynamically, using a parameter to adjust its brightness or darkness.”
    • “By tweaking the colors and using particle curves, I can make the flower’s petals gradually change color.”

Final Adjustments and Variations:

  1. Creating Variations:
    • “To create more variations, I’ll duplicate the particle system and change some of the parameters, like size, color, and the material applied.”
    • “In the third variation, I’ll use a black body temperature effect for a more dramatic look.”
    • “In the fourth variation, I’ll adjust the spawn rate and use a torus shape for more symmetry.”
  2. Rotation and Color Adjustments:
    • “I’ll apply random rotation offsets and use hue shifts to change the color of each layer, giving it a more dynamic and colorful appearance.”

Conclusion:

  • “So that’s how you can create a basic flower effect using materials and particle systems in Unreal Engine. We covered how to make variations, apply color changes, and distort textures for a cool flower effect.”
  • “Thanks for watching, and don’t forget to subscribe to CGHOW for more tutorials like this. Keep learning, and see you next time!”
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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