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Foot Step Dust in UE5 Niagara Tutorial | Download Files
Chapters:
0:00 – Intro
0:51 – Create Third Person Project
1:32 – Create Dummy FX
3:50 – Link FX in Run Animation
5:42 – Link FX in Walk Animation
6:25 – Link FX in Land Animation
7:24 – Dust Material
8:39 – Creating Dust FX
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Title: How to Create a Dust Effect for Running, Walking, and Jumping in Unreal Engine
Introduction:
- Intro: “Hi guys, I’m Asif Ali, and you’re watching CGHOW. In today’s video, I’ll show you how to create a dust effect for your character when running, walking, and jumping in Unreal Engine. So, if she is running, we get dust; if she’s jumping, we get dust; and for the walk, we have lighter dust. I’ll create this effect from scratch.”
- Call to Action: “If you haven’t subscribed to my channel yet, please do so. Like, share, and comment if you enjoy the video. Let’s get started!”
Step-by-Step Tutorial:
- Set Up the Project:
- Start by creating a third-person template project.
- Open the project in Unreal Engine and confirm the character can walk, run, and jump.
- Creating the Basic Effect:
- Use a Niagara system to create the dust effect.
- Set up a burst of 100 particles for the dust, making the effect visible when the character moves.
- Adjust particle velocity and lifespan (e.g., 0.4 seconds).
- Linking the Effect to the Character:
- Open the animation files for the character (run, walk, idle).
- Add notifiers in the animations (e.g., right foot, left foot) where the dust effects should spawn.
- Ensure that the effect is linked to both feet during running.
- Duplicate the effect for walking (slightly less dust than running).
- Adding Dust to the Jumping Animation:
- Identify the landing animation for the jump and add the dust effect at the start of the landing.
- Adjust the effect for the landing animation.
- Creating and Adjusting the Dust Material:
- Create a material for the dust using a noise texture and radial multiply.
- Use dynamic parameters to randomize the tile and color of the dust.
- Adjust the opacity and apply randomness to particle velocity.
- Fine-Tuning the Dust Effect:
- Use randomization in particle sizes and velocities for more variation.
- Add a fade effect to make the dust appear more natural and realistic.
- Final Adjustments:
- Modify the dust’s appearance based on whether the character is walking, running, or jumping.
- Decrease the spawn rate for walking to make the dust less noticeable.
- For landing, adjust the dust to appear more grounded and slightly faded.
Conclusion:
- Wrap-up: “So that’s it for today’s quick and easy tutorial. Now you know how to create a dust effect for running, walking, and jumping in Unreal Engine.”
- Call to Action: “Keep learning, and don’t forget to like, share, and comment. Thanks for watching, and see you in the next video!”


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