Unreal engine

FX in Unreal Engine 5.1 Niagara Tutorial

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Title: Creating a Cool Effect in UE 5.1: Material, Mesh, and Particle Setup | Unreal Engine Tutorial

Introduction:
Hi guys, I’m Ashif Ali and you’re watching CGHOW. In today’s tutorial, we will create a cool effect in Unreal Engine 5.1. Don’t forget to subscribe to my YouTube channel and click the bell icon to get notifications for all new videos.


Creating the Sphere Material:

  • Start by creating a material for the sphere in the Unreal Engine.
  • Use an “Unlit” material for the sphere and apply the particle color.
  • Set up the Niagara emitter, using the “Sphere” mesh for the effect.

Setting Up the Particle:

  • Delete unnecessary modules and set up a simple particle loop (2 for now).
  • Set the particle life to 1 and apply the sphere material.
  • Adjust the pivot of the mesh to be centered and scale the sphere down.
  • Add a scaling curve to the particle to make it shrink.

Ring Material Setup:

  • Create a “Ring” material using radial gradients.
  • Subtract two radials to make the ring and distort it by adding noise to the texture coordinates.
  • Use a “Texture Coordinate” and “Multiply” to control the amount of distortion.
  • Apply a mask to keep the outer ring intact while distorting the inner part.

Fine-Tuning the Ring Material:

  • Adjust the radius, density, and sharpness of the material.
  • Use a “Vector to Radial” to make the texture polar, and experiment with different textures for the ring.

Integrating Dynamic Parameters:

  • Use dynamic parameters to control the distortion over time.
  • Adjust the texture density to fine-tune the sharpness of the ring effect.
  • Use curves for particle scale and color to match the particle’s life cycle.

Enhancing the Flashing Effect:

  • Add a flashing effect by creating a soft radial light that fades over time.
  • Use random size and velocity to create more variety in the particles.
  • Fine-tune the values for better visual results.

Final Adjustments:

  • Add layers to the effect for depth, adjust brightness, and randomize particle velocities.
  • Ensure the color and size of particles fade out over their lifespan for a smooth effect.

Conclusion:
Thanks for watching! Keep learning and experimenting with Unreal Engine. Don’t forget to like, subscribe, and hit the bell icon for more tutorials. Bye!


Key Points:

  • Sphere material setup using “Unlit” and particle color.
  • Use of noise and radial gradients to create a ring material.
  • Applying dynamic parameters and texture distortion.
  • Flashing particle effects for added impact.

Trendy Tags: #UnrealEngine #UE5 #NiagaraVFX #VFXTutorial #GameDevelopment #UE5Tutorial #Niagara

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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