Ghost Rider in UE5 Niagara Tutorial

Ghost Rider in UE5 Niagara Tutorial | Download Files

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Ghost Rider in UE5 Niagara Tutorial | Download Files

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Slow Motion Explosion in UE4 Niagara Pack 04 in Marketplace – https://youtu.be/lUK1eW5zRP0

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Video Tutorial Breakdown:

  1. Intro
    • You introduce yourself and the concept of the tutorial: creating a basic burning bike effect inspired by Ghost Rider.
    • You encourage viewers to subscribe, like, share, and comment if they enjoy the content.
  2. Assets and Setup
    • You begin by downloading a bike model from archive3d.net and import it into Maya, explaining how to set up the bike mesh with separate tires.
    • The bike model is exported as OBJ files, cleaned up, and properly positioned on the grid.
  3. Importing into Unreal Engine
    • The bike is imported into Unreal Engine with three materials applied to different parts of the bike (bike body and tires).
    • The mesh is configured and placed in the level.
  4. Setting Up the Bike Emitter in Niagara
    • The bike mesh is placed in a Niagara emitter for particle effects, where the emitter spawns once and stays in the scene for the entire duration.
    • You set the size and positioning of the bike and duplicate the emitter for the tires.
  5. Animating the Tires
    • The tires are set to rotate using the Niagara emitter, with adjustments made to their speed and direction to simulate tire rotation.
    • You apply specific materials for the burning tires using noise and texture mapping.
  6. Lighting and Effects
    • Lights are added to illuminate the ground, with intensity adjustments and a skylight.
    • A floor material is applied to the scene for realism.
  7. Adding Sparks and Fire
    • Sparks and fire effects are created using Niagara to simulate the burning tire effects.
    • The sparks are made to emit randomly in various directions with an adjustable spawn rate.
    • A fire texture from the starter content is used to create the burning effect.
  8. Camera Animation
    • You animate a camera in the sequencer to track the bike’s motion, adding keyframes to rotate the camera and make it more dynamic.
  9. Additional Effects
    • You increase the brightness of the lighting and add image effects to enhance the overall scene.
    • Speed lines are created by duplicating the effect, changing the parameters to make them appear as motion blur.
  10. Final Adjustments
    • You tweak some particle systems to get the final look, adjusting the randomness and spawn rates to get the desired effect.

Key Points:

  • Model Setup: Importing and setting up the bike in Maya, cleaning, and exporting it for use in Unreal Engine.
  • Niagara Emitter: Creating a basic bike emitter with mesh particles and applying rotations for the tires.
  • Burning Effects: Adding fire, sparks, and lighting to simulate the burning tire effect.
  • Camera and Sequencer: Animating the camera to focus on the bike and adding dynamic movement.
  • Speed Lines: Implementing motion blur effects to simulate high-speed movement.

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  • #GhostRiderEffect #UnrealEngine #Niagara #VFX #ParticleEffects #GhostRiderBike #GameVFX #UnrealTutorial #NiagaraVFX

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