Grim Reaper FX in UE5 Niagara Tutorial

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Grim Reaper FX in UE5 Niagara Tutorial | Download Files
Chapters:
0:00 – Intro
1:17 – setting Level
3:03 – setting player and sequencer
5:36 – Spawn Skull FX
20:52 – Skull Shooting FX
42:35 – Skull Hit Impact FX
1:24:25 – Camera Shake
1:26:00 – Post Process

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Introduction

  • Welcome and Introduction: The video starts with a brief introduction by the creator, Ashif Ali, and a call to action to subscribe to the channel.
  • Effect Breakdown: The creator explains that the tutorial will focus on recreating a specific effect found on ArtStation, created by Jade Kim. The effect involves a character shooting three skulls that impact a target, creating a dramatic explosion.

Setting Up the Scene

  • Creating the Scene: The creator sets up a basic scene in Unreal Engine 5, including a ground plane, two characters (a hero and a villain), and basic lighting.
  • Adding a Sequencer: A sequencer is added to control the timing and animation of the effect.

Creating the Initial Impact Effect

  • Particle System Setup: A new Niagara system is created to simulate the initial impact.
  • Particle Spawning and Lifetime: Particles are spawned in a spherical shape and given a short lifespan.
  • Particle Scaling and Fading: The particles are scaled down over time and faded out.
  • Color and Brightness: The particles are given a bright, energetic color and their brightness is increased over time.

Creating the Energy Gathering Effect

  • Particle Spawning and Attraction: Particles are spawned around the villain’s hand and attracted to a central point.
  • Particle Scaling and Fading: The particles scale down and fade out as they reach the center point.

Creating the Skull Projectile Effect

  • Spawning the Skulls: Three skulls are spawned from the villain’s hand.
  • Skull Movement: The skulls are given a forward velocity and a slight random variation in direction.
  • Skull Impact: When the skulls hit the target, a burst of particles is emitted.

Creating the Impact Effect

  • Particle Spawning and Shape: A large number of particles are spawned in a spherical shape.
  • Particle Movement and Fading: The particles move outward from the impact point and fade out over time.
  • Particle Color and Texture: The particles are given a bright, energetic color and a textured appearance.

Creating the Chain Effect

  • Mesh Creation: A custom mesh is created to represent the chain.
  • Particle System Setup: A Niagara system is created to spawn and animate the chain particles.
  • Particle Movement and Scaling: The particles are spawned along the chain and scaled over time.

Creating the Aura Effect

  • Particle Spawning and Shape: Particles are spawned in a spherical shape around the impact point.
  • Particle Movement and Fading: The particles move outward and fade out over time.
  • Particle Color and Texture: The particles are given a bright, glowing color and a textured appearance.

Adding Camera Effects

  • Camera Shake: A camera shake effect is added to the sequencer to enhance the impact of the explosion.
  • Post-Processing Effects: Chromatic aberration is added to the scene to create a stylized look.
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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