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I Created Brick Breaker Game in Unreal Engine 5 for my Patreon
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Title: Creating a Brick Breaker Game in Unreal Engine 5 | Niagara VFX
Description:
Hi guys, I’m Asif Ali, and you’re watching CGHOW! In today’s video, I’ve created a simple Brick Breaker game in Unreal Engine 5, featuring dynamic Niagara VFX for impacts, sparks, and explosions. While this isn’t a full tutorial, I’ll give you a brief overview of how I built the game and the effects used, including the blast effect and spark effects coming from the platform.
Here’s what you’ll learn:
- Blueprint setup for the game mode and ball mechanics.
- How I created the Niagara particle systems for:
- Sparks from the ball and platform.
- Impact effects when the ball hits the bricks.
- Explosion effects for the second hit on bricks.
- Setting up collision boxes and particle triggers for various game events.
- The importance of material swapping on bricks after impacts.
I’ve uploaded the entire project on my Patreon, where you can download and modify the files. Thanks to all my patrons for their incredible support! If you’re not on Patreon yet, you can still support me here on YouTube by subscribing, hitting the bell icon for updates, and leaving a like or comment.
Assets included in the project:
- Brick materials, particle systems, and sound effects.
- Blueprint logic for ball movement, platform collision, and brick interaction.
Tags:
#UnrealEngine5 #NiagaraVFX #BrickBreakerGame #ParticleEffects #VFX #GameDev #Blueprints #CGHOW #Tutorial #UE5 #MobileGame #Patreon #GameDevelopment


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