I made Dino Game for my Patreon in UE4 Niagara

I made Dino Game for my Patreon in UE4 Niagara

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I made Dino Game for my Patreon in UE4 Niagara

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Dino Game Prototype Created in Unreal Engine Niagara VFX

In this video, Asif Ali showcases a fun and dynamic prototype of a Dino Game created using Unreal Engine Niagara. Though not a formal tutorial, this video highlights the creative process and technical aspects of building the basic elements of a game, including interactive logic for a dinosaur character. Asif explains how the Niagara VFX system was used to simulate the dino’s behavior, along with other environmental effects such as trees, clouds, and ground animations.

This project is shared exclusively for Asif’s Patreon supporters, who get access to the files and can explore the setup behind the scenes. Asif’s goal is to provide his patrons with valuable resources while showing them how he builds engaging, interactive VFX effects for games.


Key Notes:

  • Game Prototype: This project demonstrates a simple prototype of a Dino Game created in Unreal Engine using Niagara for VFX.
  • Dino Behavior Logic: The dino uses a custom module that checks the distance to nearby trees, triggering a jump action when a tree is close.
  • Tree Emitter: Trees are randomly sized and added to the scene, creating a dynamic environment for the dino.
  • Ground Animation: The ground moves in a loopable and scalable way, providing a smooth scrolling effect for the game world.
  • Cloud Movement: The clouds move at different speeds to add depth and atmosphere to the scene.
  • Niagara Setup: The logic behind the dino’s jump and environmental effects is explained in detail, allowing patrons to understand how to implement these behaviors in their own projects.
  • Patreon Exclusive: The complete file for this game prototype is available exclusively to Asif’s Patreon supporters.

Trending Tags:

  • Unreal Engine
  • Niagara VFX
  • Dino Game Prototype
  • Game Development
  • Patreon Support
  • VFX Tutorial
  • Unreal Engine 5
  • CGHOW

Additional Notes:

Although this video is not a formal tutorial, it gives valuable insights into using Niagara VFX for game prototypes and interactive behaviors. The logic behind the dino’s automatic jumping based on tree distance is a great example of how to integrate Niagara with gameplay mechanics. Asif also emphasizes the importance of supporting creators on platforms like Patreon, where users can gain access to exclusive content and files.

To see more behind-the-scenes content and download the project file, consider supporting Asif on Patreon!


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