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League of Legends Attack FX in UE5 Niagara Tutorial | Download Files
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League of Legends Attack VFX in UE5 Niagara
This tutorial shows how to recreate a League of Legends style basic attack with a projectile, trail and impact in Unreal Engine 5 Niagara, and the project files are available to download.
Use it for MOBA auto attacks, ranged champions and spell shots, and see the related posts below for more combat effects.
More combat effects: Attack FX · Base Attack FX · Sword Slash
Title: Creating a “League of Legends” Basic Attack Effect in UE5 Niagara
Introduction:
Hi guys, I’m Asif Ali, and you’re watching CGHOW. Today, I’ll be showing you how to create a basic attack effect from League of Legends using Unreal Engine 5 Niagara. If you haven’t subscribed yet, please hit the subscribe button and like, share, and comment if you find this tutorial helpful. Let’s dive right into it!
Step-by-Step Breakdown:
- Animation Setup:
- I found a reference animation from mxaml.com and used a melee attack with a sword. The animation will have a fast and slow motion, reversing the attack direction.
- Using an animation tool, I composite and adjust the animation speed.
- Setting up the Flash and Trail Effects:
- Flash Effect: I start by adding a light source for a basic flash on the character’s hand and duplicate it to create a brighter flash effect.
- Trail Effect: Using Niagara, I create a ribbon trail from the character’s hand and tweak it by adjusting the particle size, speed, and colors. I use a tube particle to visualize the trail, which is scaled down to match the black and yellow parts of the original reference.
- Material Creation:
- I design materials for the trail and flash effects. The trail consists of a black base layer with a yellow glowing outer layer, using particle colors for dynamic effects.
- Shader Tweaks: I use multiplier and opacity power to get the desired fade effects for the trail and flash. The glow ring uses additive materials to create brightness.
- Final Adjustments and Adding More Effects:
- I scale the flash and add a ring around the glow to match the reference effect. The core flashes are adjusted to match the scale and intensity, ensuring they look impactful.
- The velocity and randomization of the sparks are tweaked to create a more dynamic impact for the effect when the attack is executed.
Key Points to Remember:
- Animation: Use fast and slow-motion adjustments to create impactful attack animations.
- Materials: Customize material settings for different trail and flash effects (e.g., use additive blend mode for glow effects).
- Niagara Effects: Use ribbon particles for trails and sprite particles for flashes, with adjustments to size and speed.
- Lighting: Adjust light intensity for the flash effects to make them stand out during the attack.
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