Level Up Beam FX UE5 Niagara Tutorial

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Level Up Beam FX UE5 Niagara Tutorial | Download Files
Chapters:
0:00 – Intro
3:04 – Wipe the Fresnel material
4:35 – animating material parameter in sequencer
8:30 – Beam Emitter
15:14 – Beam Ember Emitter
18:06 – Shockwave Emitter
21:51 – Glow on ground Emitter
23:04 – Skeletal Particles Emitter
26:47 – Post Process
29:50 Shockwave Particles Emitter

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Description:

Hi guys, I’m Asif Ali, and you’re watching CGHOW! This is the third level of effects in my Level-Up Effects series. In this video, I’ll be creating a lightning effect from scratch, building on the animation material and setup shown in the first tutorial of this series. If you haven’t subscribed to my channel yet, please do so, and don’t forget to like, share, and comment! Let’s get started.


Key Points:

  • Animation Material Setup: I’m using the base funnel material from the first tutorial as a starting point. This is where the foundation of the animation lies, but we won’t be redoing this part in this video.
  • Creating the Lightning Effect: You’ll learn how to create a lightning effect from scratch using sequencer and material instances.
    • Material Nodes: We’ll be working with custom parameters for color, intensity, and final power to control the material’s emissive properties.
    • Animating the Glow: The glow animates from top to bottom by using a wipe parameter.
    • Sequencer Setup: The animation is controlled using keys, and I’ll guide you through how to set up and animate it.
  • Creating the Beam: A mesh cylinder is used to create a beam, and I’ll show you how to animate the scale and intensity of the beam to sync with the lightning effect.
  • Particle Effects: We’ll add beam particles and shockwaves to enhance the effect, giving it a more dynamic feel.
    • Shockwave Effect: The shockwave animates from the character’s feet and spreads outward.
    • Skeletal Particles: We’ll use skeletal particles for emitting from the character’s legs, giving the appearance of energy disintegration.
  • Final Look and Polish: The final step includes adding some post-processing effects, like contrast adjustments, to make the glow pop and improve the overall visual impact.

Trendy Tags: #UnrealEngine5 #NiagaraVFX #LightingEffect #VFXTutorial #LevelUpEffects #Sequencer #ParticleEffects #UnrealEngine #GameDevelopment #VFXArt


Additional Notes:

  • If you’re struggling with animating these effects, I recommend revisiting the first two videos in this series. They cover the foundational setup and techniques used in this tutorial.
  • Keep experimenting with values like intensity, scale, and power to get the perfect look for your effects.
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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