Lightning Smoke Ring in UE4 Niagara Tutorial | Download Files

Lightning Smoke Ring in UE4 Niagara Tutorial | Download Files

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Lightning Smoke Ring in UE4 Niagara Tutorial | Download Files

hi, guys today I have created this lightning smoke ring effect in ue4 Niagara this is actually a combination of my old 2 tutorials one is lightning from legs and the second is shield effect I am showing those videos in this tutorial so so should also watch those tutorials for better understanding.

#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx

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Title: Create Lightning & Smoke Ring Effect in Unreal Engine Niagara | CGHOW Tutorial

Description: Hi guys, I’m Asif Ali, and you’re watching CGHOW! In today’s tutorial, I’m going to show you how to create a stunning lightning effect combined with a rotating smoke ring. The best part? You can move the location of the lightning effect in real-time! This is a combination of elements from my previous tutorials, including the shield effect, energy ball effect, and lightning hitting the ground. By watching all three videos, you’ll be able to successfully recreate this effect.

Key Points:

  • Lightning Effect: Utilizing the “rays” emitter, we create a dynamic lightning effect using sphere location, material tiling, and randomness to make each strike unique.
  • Smoke Ring: This effect is a rotation of smoke particles with randomized strength and velocity for a more natural, organic movement.
  • Energy Ball: A glowy sphere with noise-based masking to create the glowing core.
  • Dynamic Control: The lightning and smoke effect are linked to a beam start parameter that allows you to move the lightning location in real-time, making the effect interactive.

Tutorial Breakdown:

  1. Rays Emitter: A planar mesh, with dynamic tiling and random color, is used to generate the lightning rays. The beam start parameter is used to control the emitter’s position.
  2. Magical Glow Effect: A sphere mesh with a simple, glowing material to act as the energy ball.
  3. Smoke Ring: Rotating smoke particles with curl noise for added movement and realism.
  4. Lightning Beam: Using the ribbon material for the lightning, combined with curl noise for random movement, the lightning connects to both the sphere and the ground.

Trendy Tags: #UnrealEngine5 #Niagara #VFX #LightningEffect #GamingVFX #NiagaraTutorial #SmokeRing #CGHOW #VisualEffects #UnrealEngine

Additional Notes:

  • This tutorial is a combination of effects from previous tutorials on the shield and lightning effects, which are great for understanding the principles of dynamic emitters.
  • You can download the project file from the description to start experimenting with the effects right away.
  • Remember to subscribe to my channel for more exciting tutorials on Unreal Engine Niagara VFX!

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