
Loot VFX in UE5 Niagara
This tutorial shows how to create a glowing loot drop effect from scratch in Unreal Engine 5.1 Niagara, and the project files are available to download.
Use it for item drops, treasure chests and rare pickups, and see the related posts below for more pickup and glow effects.
More pickup and glow effects: Power Up Buff · Rays FX · Crystals
Download – https://www.patreon.com/posts/78010763
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Loot FX in Unreal Engine 5.1 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Title: Create a Cool Loot Effect in Unreal Engine – Easy Tutorial
Intro: Hi guys, I’m Ashif Ali and you’re watching CGHOW. In today’s video, I’ll be showing you how to create a basic but cool loot effect from scratch. Let’s get started!
Step-by-Step Breakdown:
- Setting Up the Material:
- First, I created a label with a darker shade and reduced the light density.
- Added a gray material to a sphere mesh for a basic setup.
- Creating the Glow Effect:
- Created a glowing effect on the ground with a radial material.
- Used a noise texture to distort the radial glow for more dynamic effects.
- Applied time-based panning for the animated distortion to move outward from the center.
- Emitter Setup:
- Created a Niagara emitter using the radial material with distortion, speed, and fade-in/fade-out for a smooth effect.
- Randomized the speed and distortion parameters for variability.
- Creating the Glow Around the Sphere:
- Used a camera-facing effect for the glow surrounding the sphere.
- Added a dynamic parameter to control fading for the outer glow layer.
- Additional Glow and Particles:
- Added more glowing elements around the sphere and set random particle size and spawn rates for variety.
- Included a black layer for more contrast and a more vivid look.
- Post-Processing for Extra Effects:
- Applied a post-process effect to enhance the glow and contrast.
- Adjusted bloom settings for a more luminous look around the sphere.
- Final Adjustments:
- Increased the radius and intensity of the glow and particles for a more dramatic effect.
- Made final tweaks for a balanced and visually appealing loot effect.
Conclusion: And that’s it! I hope you enjoyed this loot effect tutorial. Thanks for watching and keep learning!
Key Points:
- Material Setup: Darker glow, radial distortion using noise.
- Emitter Effects: Randomized speed, distortion, fade-in/out.
- Glow Setup: Camera-facing glow, dynamic fading.
- Particle Customization: Random particle sizes, black layer for contrast.
- Post-Processing: Adjusted contrast, bloom for glowing effects.
Trendy Tags:
- Unreal Engine
- VFX Tutorial
- Niagara Effects
- Loot Effect
- Particle System
- Post-Processing Effects
- Unreal Engine 5 Tutorial


Leave a Reply