Mannequin Motion Poster Tutorial in UE4 sequencer Niagara

Mannequin Motion Poster UE4 Sequencer Niagara

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Mannequin Motion Poster Tutorial in UE4 sequencer Niagara | Download Files
For this effect, I used a ue4 sequencer and Niagara. I used custom animation from MIXAMO then used that in sequencer I created different VFX layers in Niagara like debris tunnels, ambient particles, lightning, and speed lines and I also used post-process to me it looks better.

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Purchase Effect Package From Unreal engine Marketplace –

Unreal Engine Niagara Effects in Marketplace – https://youtu.be/DF4Lb_btEus

Niagara Effects Pack in Marketplace – https://youtu.be/g6_k8T7FqHA

Unreal Engine Advanced Magical Effects in Marketplace – https://youtu.be/0Dn3GLIzhMo

Smoke in UE4 Niagara Pack01 in Unreal Engine Marketplace – https://youtu.be/38BPA_9yqJ8

UE4 Niagara Fire Pack 01 in Marketplace – https://youtu.be/PW5FL-zZoP4

UE4 Niagara Fire Pack 02 in Marketplace – https://youtu.be/fdLXPlUEzxM

UE4 Niagara Explosions Pack 02 in Marketplace – https://youtu.be/dj-XX9he4aE

Unreal Engine Niagara Effects Pack 03 in Marketplace – https://youtu.be/0kKon43I-Og

Slow Motion Explosion in UE4 Niagara Pack 04 in Marketplace – https://youtu.be/lUK1eW5zRP0

Unreal Engine Niagara Effects pack 04 in Marketplace – https://youtu.be/MihWYB31Gi4

Slow Motion Explosion in UE4 Niagara Pack 04 in Marketplace – https://youtu.be/lUK1eW5zRP0

UE4.25 Niagara Effects Pack 05 in Marketplace – https://youtu.be/sn1HIENVTDI

UE4.25 Niagara Effects Pack 06 in Marketplace – https://youtu.be/pvH_xGQ5jvs

Explosions Package in Unreal Engine Niagara Particle System – https://youtu.be/1mbqWscjUJ4

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Playlists-
●Unreal Engine Niagara Tutorials – http://bit.ly/2SmPEuT
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[Intro]

“Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s video, I’m going to show you how I created this effect that I made yesterday. I’ll walk you through all my elements and explain how you can recreate this effect in Unreal Engine 4 using Sequencer and Niagara. Let’s get started!”

[Music]

[Call to Action]

“Before we dive in, don’t forget to subscribe to my YouTube channel and click the bell icon so you won’t miss any new videos.”


Step 1: Preparing the Character Animation

  • “The resolution for this project is mobile-friendly: 1080×1920, with the height as 1920 and width as 1080. Now, let me show you how I got this animation for the character, using the mannequin in Unreal Engine.”
    • “Go to the Mixamo website, log in or sign up, and upload your static mesh from Unreal Engine.”
    • “Once the mannequin is uploaded, you can rig it, apply animations, and then download the animated character for Unreal Engine.”

Step 2: Importing and Adjusting the Animation

  • “After downloading, bring the animation into Unreal Engine. You’ll notice the animation plays fast, so I slowed it down for better control.”
    • “To adjust the animation speed and looping, right-click on the animation, create a composite, and tweak the speed and loop settings.”
    • “For a reversed or looped effect, apply the settings: start time, end time, and adjust the animation speed to achieve the desired effect.”

Step 3: Creating the Sequencer Setup

  • “Now, let’s move to the Sequencer. This is where the magic happens. Here’s how my sequence looks, and I’ll walk you through the elements.”
    • “I have an exponential fog, adjusted for density and color, which gives a moody atmosphere.”
    • “Next, I applied a blue edge to the character material by adding emissive blend and tweaking the power to get the glow effect around the character.”

Step 4: Adding Lights and Post Effects

  • “The scene lighting includes a directional light with strength around 32 and a point light behind the character for intensity.”
  • “I also used post-processing to enhance the visuals by adjusting contrast and gamma for a cleaner look.”

Step 5: Particle Systems and Ambient Effects

  • “For the ambient effect, I used two particle systems: one with smoke and another with radial emissions.”
    • “The smoke system uses Sub-UV animation, while the radial particles spawn from a sphere with noise for random movement.”

Step 6: Creating the Tunnel of Debris

  • “This tunnel of debris was made by combining multiple static meshes and applying randomization to create the variety of rocks.”
    • “In the Niagara system, I used mesh renderers, random mesh indexing, and curl noise to animate the debris, creating a dynamic scene.”

Step 7: Creating the Eyes and Hand Glow

  • “For the glowing eyes and hands, I connected particle emitters to the character’s bones (head and hands) so they follow the animation.”
    • “The eyes use a simple torus location and randomization, and the hand glow is done with a similar setup, using velocity and gravity to spread the particles.”

Step 8: Lightning and Speed Lines

  • “I used the same technique from my previous tutorials to create random lightning effects.”
    • “For the speed lines, I applied a radial velocity emitter to stretch the particles along the Y-axis, creating dynamic streaks of light.”

Step 9: Final Touches and Full Effect

  • “Here’s the full sequence with all elements turned on: fog, animation, lighting, particles, debris, eyes, and hand glow.”
    • “If you want to check out this project, I’ll provide a download link in the video description. You can use it in your own projects.”

[Outro]

“Thanks for watching! Keep learning, and I’ll see you in the next video. Bye!”


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