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hi, guys today I have created this material fx on lizard mesh in unreal engine Niagara.
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Title: Stunning Material Effect on Lizard Mesh in Unreal Engine – Full Tutorial
Description:
Hi everyone, I’m Asif Ali, and you’re watching CGHOW! In today’s video, I’ll show you how I created this amazing material effect on a lizard mesh in Unreal Engine. Although it’s all material-based, I combined the layers using Niagara to bring this unique effect to life. Let’s check out how I made this!
Video Summary:
In this tutorial, I break down how I created a material effect applied to a lizard mesh using Niagara for layering different effects. The final result is a visually stunning animation that transitions through various material layers like wireframe, shine, and dynamic textures.
Here’s how I created the effect:
- The Lizard Mesh:
- The lizard mesh was something I modeled years ago during my student days, but I found it on an old hard disk and decided to use it for this project.
- The effect features seven layers of materials, which are combined within the Niagara particle system.
- Wireframe Layer:
- The first layer is a wireframe material. It uses a simple mesh material with a wireframe effect. By using noise textures, I animated the appearance and disappearance of the wireframe using dynamic parameters.
- Finale Layer:
- This layer is animated with a noise texture that erodes the material, and I applied a blue color to it. The noise is panned using a time parameter, creating a continuous eroding effect.
- Tank Layer:
- This effect was originally made for a tank model, but I adapted it for the lizard. The material erodes based on local position, using a gradient and a masking technique that animates between black and white to create a smooth transition.
- Shine Layer:
- A shine effect was applied to the edges of the lizard. This was done using a noise texture that is panned and multiplied to give a shiny, glowing effect along the edges.
- Wireframe (Red):
- A second wireframe layer is added with a red color, again using noise panning to animate the edges of the lizard.
- Lens Flare Effect:
- The final layer is a lens flare that appears on the mesh. Using the static mesh location, I spawned the flare with a sine wave scaling effect, transitioning the color from yellow to blue for added visual appeal.
Key Learning Points:
- Layering Materials in Unreal Engine using Niagara for complex effects.
- Creating wireframe, shine, and erode effects using noise textures and dynamic parameters.
- Animating materials with panning and masking techniques for smooth transitions.
- Using lens flare for additional emphasis on the model.
- Compositing multiple layers to create an intricate material effect.
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Thanks for watching, and remember: Keep learning and experimenting with Unreal Engine!
Music Credits:
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Tags:
Unreal Engine, Material Effect, Niagara VFX, Lizard Mesh, Particle System, 3D VFX, Game Development, Material Layering, Erode Effect, Wireframe, Lens Flare, Unreal Engine Tutorial


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