Material FX in UE4 Niagara

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hi, guys today I have created this material fx on lizard mesh in unreal engine Niagara.

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Title: Stunning Material Effect on Lizard Mesh in Unreal Engine – Full Tutorial

Description:
Hi everyone, I’m Asif Ali, and you’re watching CGHOW! In today’s video, I’ll show you how I created this amazing material effect on a lizard mesh in Unreal Engine. Although it’s all material-based, I combined the layers using Niagara to bring this unique effect to life. Let’s check out how I made this!


Video Summary:

In this tutorial, I break down how I created a material effect applied to a lizard mesh using Niagara for layering different effects. The final result is a visually stunning animation that transitions through various material layers like wireframe, shine, and dynamic textures.

Here’s how I created the effect:

  1. The Lizard Mesh:
    • The lizard mesh was something I modeled years ago during my student days, but I found it on an old hard disk and decided to use it for this project.
    • The effect features seven layers of materials, which are combined within the Niagara particle system.
  2. Wireframe Layer:
    • The first layer is a wireframe material. It uses a simple mesh material with a wireframe effect. By using noise textures, I animated the appearance and disappearance of the wireframe using dynamic parameters.
  3. Finale Layer:
    • This layer is animated with a noise texture that erodes the material, and I applied a blue color to it. The noise is panned using a time parameter, creating a continuous eroding effect.
  4. Tank Layer:
    • This effect was originally made for a tank model, but I adapted it for the lizard. The material erodes based on local position, using a gradient and a masking technique that animates between black and white to create a smooth transition.
  5. Shine Layer:
    • A shine effect was applied to the edges of the lizard. This was done using a noise texture that is panned and multiplied to give a shiny, glowing effect along the edges.
  6. Wireframe (Red):
    • A second wireframe layer is added with a red color, again using noise panning to animate the edges of the lizard.
  7. Lens Flare Effect:
    • The final layer is a lens flare that appears on the mesh. Using the static mesh location, I spawned the flare with a sine wave scaling effect, transitioning the color from yellow to blue for added visual appeal.

Key Learning Points:

  • Layering Materials in Unreal Engine using Niagara for complex effects.
  • Creating wireframe, shine, and erode effects using noise textures and dynamic parameters.
  • Animating materials with panning and masking techniques for smooth transitions.
  • Using lens flare for additional emphasis on the model.
  • Compositing multiple layers to create an intricate material effect.

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Thanks for watching, and remember: Keep learning and experimenting with Unreal Engine!

Music Credits:
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Tags:
Unreal Engine, Material Effect, Niagara VFX, Lizard Mesh, Particle System, 3D VFX, Game Development, Material Layering, Erode Effect, Wireframe, Lens Flare, Unreal Engine Tutorial

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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