Rotating Diamonds Ring Material in Unreal Engine 5.1 Tutorial

Material FX in Unreal Engine 5.1 Tutorial | Download Files
Rotating diamond ring material made in Unreal Engine 5

Material FX in Unreal Engine 5.1

This tutorial shows how to build a dynamic material with rotating diamond shapes inside a ring using vector-to-radial nodes in Unreal Engine 5.1, and the project files are available to download.

Use it for magic circles, UI effects and spell markers, and see the related posts below for more material techniques.

More material techniques: Material FX · Shader FX · Dynamic Parameter in Material

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Material FX in Unreal Engine 5.1 Tutorial | Download Files

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Video Description:

In this tutorial, I’ll show you how to create a dynamic material effect in Unreal Engine 5.1 with rotating diamond shapes inside a ring. We’ll go over how to use vector-to-radial nodes, adjust parameters for thickness, create a cool wipe effect, and animate the diamonds for a rotating effect. By the end of this video, you’ll know how to create and control material effects in UE5, with full control over color, animation speed, and opacity. This is a great material effect for your game’s VFX or visual effects in Unreal Engine!

Key Steps:

  • Create material and basic setup: Start by creating a basic material with vector-to-radial nodes.
  • Use a wipe effect: Implement a sharp wipe with step nodes and adjust for fade effects.
  • Add animated diamonds: Add rotating diamonds inside the ring with adjustable speed and color.
  • Adjust thickness and opacity: Fine-tune the effect with parameters like thickness, color, and opacity.
  • Animate and optimize: Make the diamonds rotate at different speeds using texture-based offsets and animation.

Tags: #UnrealEngine5 #MaterialEffects #NiagaraVFX #GameVFX #UE5Tutorial #GameDesign #VisualEffects


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