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MidJourney for UE5.1 Niagara FX Tutorial | Download Files
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Video Title: “Create Cool Flame Effect in Unreal Engine Using MidJourney Textures”
Introduction:
- “Hi guys, I’m Ashif Ali and welcome to CGHOW. In today’s tutorial, we’re creating a cool flame effect in Unreal Engine using a texture generated by MidJourney, an AI tool. Let’s get started!”
- Reminds viewers to subscribe and click the bell icon for updates.
Using MidJourney for Texture Creation:
- Discusses how to use MidJourney to generate textures via AI. Viewers are encouraged to join the MidJourney Discord, where they can input prompts to create images.
- Ashif demonstrates how to create a flame circle texture with MidJourney and saves the final image for use in Unreal Engine.
Material Creation in Unreal Engine:
- The image is imported into Unreal Engine and converted into a material.
- Ashif adjusts the material to be unlit and connects the texture, setting it up for opacity.
Adding Motion to the Texture:
- Introduces a noise texture to create motion, using polar coordinates to distort the flame texture.
- Adds time-based panning for dynamic movement, with control over tiling and pan speed.
Niagara Effect Setup:
- The material is used in Niagara to create a particle effect.
- The tutorial shows how to set the size, rotation, and randomization of particles.
- Ashif adds a radial exponent to prevent texture cutting and adjusts the distortion using dynamic parameters.
- Incorporates the use of a Taurus shape and vortex forces to simulate flame behavior.
Final Adjustments:
- Tweaks particle size, colors, and distortion parameters to refine the look of the flame effect.
- Demonstrates how the AI-generated texture adds a unique touch to the visual effect.
- Ends by showing the final effect in full screen.
Conclusion:
- “Thanks for watching! I hope you liked the tutorial. Keep learning and see you in the next one!”


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